refactoring
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@@ -21,7 +21,7 @@ MonoBehaviour:
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m_DefaultRendererIndex: 0
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m_RequireDepthTexture: 1
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m_RequireOpaqueTexture: 1
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m_OpaqueDownsampling: 0
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m_OpaqueDownsampling: 1
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m_SupportsTerrainHoles: 1
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m_SupportsHDR: 1
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m_HDRColorBufferPrecision: 0
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@@ -61,7 +61,8 @@ MonoBehaviour:
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probeVolumeBlendStatesCS: {fileID: 0}
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m_RendererFeatures:
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- {fileID: -3261999083028544980}
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m_RendererFeatureMap: 2c026fe61d0dbbd2
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- {fileID: 8436390971818739067}
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m_RendererFeatureMap: 2c026fe61d0dbbd27b859115e4141475
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m_UseNativeRenderPass: 1
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xrSystemData: {fileID: 0}
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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@@ -101,3 +102,24 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Active: 1
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_baseProfile: {fileID: 11400000, guid: f2d4d916a6612574cad220d125febbf2, type: 2}
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--- !u!114 &8436390971818739067
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3}
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m_Name: DecalRendererFeature
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m_EditorClassIdentifier:
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m_Active: 1
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m_Settings:
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technique: 2
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maxDrawDistance: 1000
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decalLayers: 0
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dBufferSettings:
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surfaceData: 2
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screenSpaceSettings:
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normalBlend: 0
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@@ -12,9 +12,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3}
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m_Name: DecalRendererFeature
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m_EditorClassIdentifier:
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m_Active: 1
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m_Active: 0
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m_Settings:
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technique: 0
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technique: 2
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maxDrawDistance: 1000
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decalLayers: 0
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dBufferSettings:
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@@ -66,7 +66,7 @@ MonoBehaviour:
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passOperation: 2
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failOperation: 0
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zFailOperation: 0
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m_ShadowTransparentReceive: 1
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m_ShadowTransparentReceive: 0
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m_RenderingMode: 2
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m_DepthPrimingMode: 0
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m_CopyDepthMode: 0
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@@ -91,13 +91,13 @@ MonoBehaviour:
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AOMethod: 0
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Downsample: 0
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AfterOpaque: 0
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Source: 1
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NormalSamples: 1
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Source: 0
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NormalSamples: 0
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Intensity: 0.4
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DirectLightingStrength: 0.25
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Radius: 0.3
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Samples: 1
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BlurQuality: 0
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Samples: 2
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BlurQuality: 2
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Falloff: 100
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SampleCount: -1
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m_BlueNoise256Textures:
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@@ -98,7 +98,6 @@ Shader "TextMeshPro Decal/Distance Field Decal Unlit"
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl"
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CBUFFER_START(UnityPerMaterial)
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#include "TMPro_Properties.cginc"
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CBUFFER_END
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Submodule Assets/space.chikalin.textdecal updated: b8355684b3...052b583e90
@@ -4,7 +4,7 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 0
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m_CurrentQuality: 1
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m_QualitySettings:
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- serializedVersion: 4
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name: Mobile
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