diff --git a/Assets/Settings/Mobile_RPAsset.asset b/Assets/Settings/Mobile_RPAsset.asset index 62979e7..7e88e9d 100644 --- a/Assets/Settings/Mobile_RPAsset.asset +++ b/Assets/Settings/Mobile_RPAsset.asset @@ -21,7 +21,7 @@ MonoBehaviour: m_DefaultRendererIndex: 0 m_RequireDepthTexture: 1 m_RequireOpaqueTexture: 1 - m_OpaqueDownsampling: 0 + m_OpaqueDownsampling: 1 m_SupportsTerrainHoles: 1 m_SupportsHDR: 1 m_HDRColorBufferPrecision: 0 diff --git a/Assets/Settings/Mobile_Renderer.asset b/Assets/Settings/Mobile_Renderer.asset index ab5a552..ac4668f 100644 --- a/Assets/Settings/Mobile_Renderer.asset +++ b/Assets/Settings/Mobile_Renderer.asset @@ -61,7 +61,8 @@ MonoBehaviour: probeVolumeBlendStatesCS: {fileID: 0} m_RendererFeatures: - {fileID: -3261999083028544980} - m_RendererFeatureMap: 2c026fe61d0dbbd2 + - {fileID: 8436390971818739067} + m_RendererFeatureMap: 2c026fe61d0dbbd27b859115e4141475 m_UseNativeRenderPass: 1 xrSystemData: {fileID: 0} postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} @@ -101,3 +102,24 @@ MonoBehaviour: m_EditorClassIdentifier: m_Active: 1 _baseProfile: {fileID: 11400000, guid: f2d4d916a6612574cad220d125febbf2, type: 2} +--- !u!114 &8436390971818739067 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3} + m_Name: DecalRendererFeature + m_EditorClassIdentifier: + m_Active: 1 + m_Settings: + technique: 2 + maxDrawDistance: 1000 + decalLayers: 0 + dBufferSettings: + surfaceData: 2 + screenSpaceSettings: + normalBlend: 0 diff --git a/Assets/Settings/PC_Renderer.asset b/Assets/Settings/PC_Renderer.asset index 2e9e7c0..f24362a 100644 --- a/Assets/Settings/PC_Renderer.asset +++ b/Assets/Settings/PC_Renderer.asset @@ -12,9 +12,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3} m_Name: DecalRendererFeature m_EditorClassIdentifier: - m_Active: 1 + m_Active: 0 m_Settings: - technique: 0 + technique: 2 maxDrawDistance: 1000 decalLayers: 0 dBufferSettings: @@ -66,7 +66,7 @@ MonoBehaviour: passOperation: 2 failOperation: 0 zFailOperation: 0 - m_ShadowTransparentReceive: 1 + m_ShadowTransparentReceive: 0 m_RenderingMode: 2 m_DepthPrimingMode: 0 m_CopyDepthMode: 0 @@ -91,13 +91,13 @@ MonoBehaviour: AOMethod: 0 Downsample: 0 AfterOpaque: 0 - Source: 1 - NormalSamples: 1 + Source: 0 + NormalSamples: 0 Intensity: 0.4 DirectLightingStrength: 0.25 Radius: 0.3 - Samples: 1 - BlurQuality: 0 + Samples: 2 + BlurQuality: 2 Falloff: 100 SampleCount: -1 m_BlueNoise256Textures: diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-Decal-Unlit.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-Decal-Unlit.shader index cd17099..8520f14 100755 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-Decal-Unlit.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-Decal-Unlit.shader @@ -98,7 +98,6 @@ Shader "TextMeshPro Decal/Distance Field Decal Unlit" #pragma multi_compile __ UNITY_UI_ALPHACLIP #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl" CBUFFER_START(UnityPerMaterial) #include "TMPro_Properties.cginc" CBUFFER_END diff --git a/Assets/space.chikalin.textdecal b/Assets/space.chikalin.textdecal index b835568..052b583 160000 --- a/Assets/space.chikalin.textdecal +++ b/Assets/space.chikalin.textdecal @@ -1 +1 @@ -Subproject commit b8355684b3d8a96eb1101155fffa8e56e89474ae +Subproject commit 052b583e9099d224845a7921cad7bcea4c53ebf3 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 6d7d3fa..06bbd26 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,7 +4,7 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 0 + m_CurrentQuality: 1 m_QualitySettings: - serializedVersion: 4 name: Mobile