refactoring

This commit is contained in:
Kirill Chikalin
2024-12-02 19:58:30 +03:00
parent 5cddf29c09
commit c2aa51ee41
6 changed files with 33 additions and 12 deletions

View File

@@ -21,7 +21,7 @@ MonoBehaviour:
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 1
m_RequireOpaqueTexture: 1
m_OpaqueDownsampling: 0
m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0

View File

@@ -61,7 +61,8 @@ MonoBehaviour:
probeVolumeBlendStatesCS: {fileID: 0}
m_RendererFeatures:
- {fileID: -3261999083028544980}
m_RendererFeatureMap: 2c026fe61d0dbbd2
- {fileID: 8436390971818739067}
m_RendererFeatureMap: 2c026fe61d0dbbd27b859115e4141475
m_UseNativeRenderPass: 1
xrSystemData: {fileID: 0}
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
@@ -101,3 +102,24 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Active: 1
_baseProfile: {fileID: 11400000, guid: f2d4d916a6612574cad220d125febbf2, type: 2}
--- !u!114 &8436390971818739067
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3}
m_Name: DecalRendererFeature
m_EditorClassIdentifier:
m_Active: 1
m_Settings:
technique: 2
maxDrawDistance: 1000
decalLayers: 0
dBufferSettings:
surfaceData: 2
screenSpaceSettings:
normalBlend: 0

View File

@@ -12,9 +12,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3}
m_Name: DecalRendererFeature
m_EditorClassIdentifier:
m_Active: 1
m_Active: 0
m_Settings:
technique: 0
technique: 2
maxDrawDistance: 1000
decalLayers: 0
dBufferSettings:
@@ -66,7 +66,7 @@ MonoBehaviour:
passOperation: 2
failOperation: 0
zFailOperation: 0
m_ShadowTransparentReceive: 1
m_ShadowTransparentReceive: 0
m_RenderingMode: 2
m_DepthPrimingMode: 0
m_CopyDepthMode: 0
@@ -91,13 +91,13 @@ MonoBehaviour:
AOMethod: 0
Downsample: 0
AfterOpaque: 0
Source: 1
NormalSamples: 1
Source: 0
NormalSamples: 0
Intensity: 0.4
DirectLightingStrength: 0.25
Radius: 0.3
Samples: 1
BlurQuality: 0
Samples: 2
BlurQuality: 2
Falloff: 100
SampleCount: -1
m_BlueNoise256Textures:

View File

@@ -98,7 +98,6 @@ Shader "TextMeshPro Decal/Distance Field Decal Unlit"
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl"
CBUFFER_START(UnityPerMaterial)
#include "TMPro_Properties.cginc"
CBUFFER_END

View File

@@ -4,7 +4,7 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 0
m_CurrentQuality: 1
m_QualitySettings:
- serializedVersion: 4
name: Mobile