refactoring

This commit is contained in:
Kirill Chikalin
2024-12-02 19:58:30 +03:00
parent 5cddf29c09
commit c2aa51ee41
6 changed files with 33 additions and 12 deletions

View File

@@ -61,7 +61,8 @@ MonoBehaviour:
probeVolumeBlendStatesCS: {fileID: 0}
m_RendererFeatures:
- {fileID: -3261999083028544980}
m_RendererFeatureMap: 2c026fe61d0dbbd2
- {fileID: 8436390971818739067}
m_RendererFeatureMap: 2c026fe61d0dbbd27b859115e4141475
m_UseNativeRenderPass: 1
xrSystemData: {fileID: 0}
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
@@ -101,3 +102,24 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Active: 1
_baseProfile: {fileID: 11400000, guid: f2d4d916a6612574cad220d125febbf2, type: 2}
--- !u!114 &8436390971818739067
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3}
m_Name: DecalRendererFeature
m_EditorClassIdentifier:
m_Active: 1
m_Settings:
technique: 2
maxDrawDistance: 1000
decalLayers: 0
dBufferSettings:
surfaceData: 2
screenSpaceSettings:
normalBlend: 0