Files
unity-builder/src/model/image-tag.ts
AndrewKahr 3d0eb0805b Initial Support for Windows Based Builds (#305)
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.

* Add missing newline character

* Add build-tests for windows and a unity project configured to output il2cpp

* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based

* Update dist/platforms/windows/steps/return_license.ps1

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix outdated repository and homepage links in dockerfiles

* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements

* Remove redundant comment

* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.

* Fix action.test.ts to accept windows as a base platform

* Fix camelcase for wsaPlayer

* Switch from add to copy in windows dockerfile

* Change slash direction

* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile

* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD

* Further improve missing email and password error. Remove temppaths being mounted to docker image

* Add debug statement. TODO: Remove these

* Add more debug

* Explicitly pass in unity email to docker run

* Remove debug and fix environment variables for activation/deactivation scripts

* Prevent Unity serial from leaking to console

* Debug folder listings

* More debug print dirs

* fix debug print path

* fix reg export command

* Remove debug directory listings and try setSecret to mask serial

* Update src/model/action.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/image-tag.ts

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Update .github/workflows/build-tests.yml

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command

* Fix test failure due to missing license

* Fix camelCase and duplicate variables

* Fix lint issues and make paths more understandable

* Fix typo in build-tests.yml

* Fix move command in build-tests.yml

* Different method to force move file

* Fix missing quote and backslash

* Pass unity email and password to builder action for windows build tests

* Push serial to windows test builds

* Make windows build tests only run on push to main

Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
2022-01-25 22:18:15 +01:00

162 lines
4.5 KiB
TypeScript

import Platform from './platform';
class ImageTag {
public repository: string;
public name: string;
public version: string;
public platform: any;
public builderPlatform: string;
public customImage: any;
constructor(imageProperties) {
const { repository = 'unityci', name = 'editor', version = '2019.2.11f1', platform, customImage } = imageProperties;
if (!ImageTag.versionPattern.test(version)) {
throw new Error(`Invalid version "${version}".`);
}
const builderPlatform = ImageTag.getTargetPlatformToImageSuffixMap(platform, version);
this.repository = repository;
this.name = name;
this.version = version;
this.platform = platform;
this.builderPlatform = builderPlatform;
this.customImage = customImage;
}
static get versionPattern() {
return /^20\d{2}\.\d\.\w{3,4}|3$/;
}
static get imageSuffixes() {
return {
generic: '',
webgl: 'webgl',
mac: 'mac-mono',
windows: 'windows-mono',
windowsIl2cpp: 'windows-il2cpp',
wsaPlayer: 'universal-windows-platform',
linux: 'base',
linuxIl2cpp: 'linux-il2cpp',
android: 'android',
ios: 'ios',
tvos: 'appletv',
facebook: 'facebook',
};
}
static getTargetPlatformToImageSuffixMap(platform, version) {
const {
generic,
webgl,
mac,
windows,
windowsIl2cpp,
wsaPlayer,
linux,
linuxIl2cpp,
android,
ios,
tvos,
facebook,
} = ImageTag.imageSuffixes;
const [major, minor] = version.split('.').map((digit) => Number(digit));
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
switch (platform) {
case Platform.types.StandaloneOSX:
return mac;
case Platform.types.StandaloneWindows:
case Platform.types.StandaloneWindows64:
// Can only build windows-il2cpp on a windows based system
if (process.platform === 'win32') {
// Unity versions before 2019.3 do not support il2cpp
if (major >= 2020 || (major === 2019 && minor >= 3)) {
return windowsIl2cpp;
} else {
throw new Error(`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
If you are trying to build for windows-mono, please use a Linux based OS.`);
}
}
return windows;
case Platform.types.StandaloneLinux64: {
// Unity versions before 2019.3 do not support il2cpp
if (major >= 2020 || (major === 2019 && minor >= 3)) {
return linuxIl2cpp;
}
return linux;
}
case Platform.types.iOS:
return ios;
case Platform.types.Android:
return android;
case Platform.types.WebGL:
return webgl;
case Platform.types.WSAPlayer:
if (process.platform !== 'win32') {
throw new Error(`WSAPlayer can only be built on a windows base OS`);
}
return wsaPlayer;
case Platform.types.PS4:
return windows;
case Platform.types.XboxOne:
return windows;
case Platform.types.tvOS:
if (process.platform !== 'win32') {
throw new Error(`tvOS can only be built on a windows base OS`);
}
return tvos;
case Platform.types.Switch:
return windows;
// Unsupported
case Platform.types.Lumin:
return windows;
case Platform.types.BJM:
return windows;
case Platform.types.Stadia:
return windows;
case Platform.types.Facebook:
return facebook;
case Platform.types.NoTarget:
return generic;
// Test specific
case Platform.types.Test:
return generic;
default:
throw new Error(`
Platform must be one of the ones described in the documentation.
"${platform}" is currently not supported.`);
}
}
get tag() {
//We check the host os so we know what type of the images we need to pull
switch (process.platform) {
case 'win32':
return `windows-${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
case 'linux':
return `${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
default:
break;
}
}
get image() {
return `${this.repository}/${this.name}`.replace(/^\/+/, '');
}
toString() {
const { image, tag, customImage } = this;
if (customImage && customImage !== '') {
return customImage;
}
return `${image}:${tag}-0`; // '0' here represents the docker repo version
}
}
export default ImageTag;