Parity Fixes with Test Runner (QOL Changes) (#607)
* Fix missed directory change that isn't used anymore * Fixes, improvements, and cleanup while reconciling test runner scripts * Additional cleanup * Fix possible hang * Don't mislead with activation server on windows * Update node version
This commit is contained in:
67
dist/platforms/windows/activate.ps1
vendored
67
dist/platforms/windows/activate.ps1
vendored
@@ -6,11 +6,64 @@ Write-Output "# Activating #"
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Write-Output "###########################"
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Write-Output ""
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& "$Env:UNITY_PATH/Editor/Unity.exe" -batchmode -quit -nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-projectPath "c:/BlankProject" `
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-logfile - | Out-Host
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if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
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{
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#
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# SERIAL LICENSE MODE
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#
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# This will activate unity, using the serial activation process.
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#
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Write-Output "Requesting activation"
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$ACTIVATION_EXIT_CODE = $LASTEXITCODE
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$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-NoNewWindow `
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-PassThru `
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-ArgumentList "-batchmode `
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-quit `
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-nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-projectPath c:/BlankProject `
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-logfile -"
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# Cache the handle so exit code works properly
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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$unityHandle = $ACTIVATION_OUTPUT.Handle
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while ($true) {
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if ($ACTIVATION_OUTPUT.HasExited) {
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$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
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# Display results
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if ($ACTIVATION_EXIT_CODE -eq 0)
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{
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Write-Output "Activation Succeeded"
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} else
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{
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Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
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}
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break
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}
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Start-Sleep -Seconds 3
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}
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}
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else
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{
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#
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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#
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# This will exit since no activation strategies could be matched.
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#
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Write-Output "License activation strategy could not be determined."
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Write-Output ""
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Write-Output "Visit https://game.ci/docs/github/activation for more"
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Write-Output "details on how to set up one of the possible activation strategies."
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Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
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$ACTIVATION_EXIT_CODE = 1;
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}
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8
dist/platforms/windows/build.ps1
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8
dist/platforms/windows/build.ps1
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@@ -156,10 +156,10 @@ $unityArgs = @(
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# Remove null items as that will fail the Start-Process call
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$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
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$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
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-ArgumentList $unityArgs `
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-PassThru `
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-NoNewWindow
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$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-ArgumentList $unityArgs `
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-PassThru `
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-NoNewWindow
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# Cache the handle so exit code works properly
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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50
dist/platforms/windows/return_license.ps1
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50
dist/platforms/windows/return_license.ps1
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@@ -6,9 +6,47 @@ Write-Output "# Return License #"
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Write-Output "###########################"
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Write-Output ""
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& "$Env:UNITY_PATH\Editor\Unity.exe" -batchmode -quit -nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-returnlicense `
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-projectPath "c:/BlankProject" `
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-logfile - | Out-Host
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if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
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{
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#
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# SERIAL LICENSE MODE
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#
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# This will return the license that is currently in use.
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#
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$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-NoNewWindow `
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-PassThru `
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-ArgumentList "-batchmode `
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-quit `
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-nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-returnlicense `
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-projectPath c:/BlankProject `
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-logfile -"
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# Cache the handle so exit code works properly
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
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while ($true) {
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if ($RETURN_LICENSE_OUTPUT.HasExited) {
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$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
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# Display results
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if ($RETURN_LICENSE_EXIT_CODE -eq 0)
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{
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Write-Output "License Return Succeeded"
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} else
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{
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Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
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Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
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free the seat in your Unity admin panel or you might run out of seats to activate with."
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}
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break
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}
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Start-Sleep -Seconds 3
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}
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}
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4
dist/platforms/windows/set_gitcredential.ps1
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4
dist/platforms/windows/set_gitcredential.ps1
vendored
@@ -1,4 +1,4 @@
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if ([string]::IsNullOrEmpty($env:GIT_PRIVATE_TOKEN)) {
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if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
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Write-Host "GIT_PRIVATE_TOKEN unset skipping"
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}
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else {
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@@ -8,7 +8,7 @@ else {
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git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
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git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
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git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
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git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
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git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
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}
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