Add 'enableGpu' param, allowing running Unity w/o -nographics (#636)

This commit is contained in:
Szymon Sirocki
2024-03-07 16:50:30 +01:00
committed by GitHub
parent e820c9ce7b
commit fc0a52b805
9 changed files with 41 additions and 2 deletions

7
dist/index.js generated vendored
View File

@@ -303,6 +303,7 @@ class BuildParameters {
buildMethod: input_1.default.buildMethod,
buildVersion,
manualExit: input_1.default.manualExit,
enableGpu: input_1.default.enableGpu,
androidVersionCode,
androidKeystoreName: input_1.default.androidKeystoreName,
androidKeystoreBase64: input_1.default.androidKeystoreBase64,
@@ -6430,6 +6431,7 @@ class ImageEnvironmentFactory {
{ name: 'BUILD_FILE', value: parameters.buildFile },
{ name: 'BUILD_METHOD', value: parameters.buildMethod },
{ name: 'MANUAL_EXIT', value: parameters.manualExit },
{ name: 'ENABLE_GPU', value: parameters.enableGpu },
{ name: 'VERSION', value: parameters.buildVersion },
{ name: 'ANDROID_VERSION_CODE', value: parameters.androidVersionCode },
{ name: 'ANDROID_KEYSTORE_NAME', value: parameters.androidKeystoreName },
@@ -6984,6 +6986,10 @@ class Input {
const input = Input.getInput('manualExit') ?? false;
return input === 'true';
}
static get enableGpu() {
const input = Input.getInput('enableGpu') ?? false;
return input === 'true';
}
static get customParameters() {
return Input.getInput('customParameters') ?? '';
}
@@ -7455,6 +7461,7 @@ class SetupMac {
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
process.env.MANUAL_EXIT = buildParameters.manualExit.toString();
process.env.ENABLE_GPU = buildParameters.enableGpu.toString();
}
}
SetupMac.unityHubBasePath = `/Applications/"Unity Hub.app"`;