Cloud runner develop v0.1 (#395)
* Correct aws logs link * Correct aws logs link * better aws cli commands and better cleanup for aws * better aws cli commands and better cleanup for aws * improved garbage collection cli options * Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup * Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup * fix issue #393 * Extract follow log stream service * consolidate into one pipeline file * consolidate into one pipeline file
This commit is contained in:
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.github/workflows/cloud-runner-pipeline.yml
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.github/workflows/cloud-runner-pipeline.yml
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name: Cloud Runner
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on:
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push: { branches: [cloud-runner-develop, main] }
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# push: { branches: [main] }
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# pull_request:
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# paths-ignore:
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# - '.github/**'
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env:
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GKE_ZONE: 'us-central1'
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GKE_REGION: 'us-central1'
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GKE_PROJECT: 'unitykubernetesbuilder'
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GKE_CLUSTER: 'game-ci-github-pipelines'
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GCP_LOGGING: true
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GCP_PROJECT: unitykubernetesbuilder
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GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
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AWS_REGION: eu-west-2
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_DEFAULT_REGION: eu-west-2
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AWS_BASE_STACK_NAME: game-ci-github-pipelines
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CLOUD_RUNNER_BRANCH: ${{ github.ref }}
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CLOUD_RUNNER_TESTS: true
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DEBUG: true
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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jobs:
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awsBuild:
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name: AWS Fargate Build
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if: github.event.pull_request.draft == false
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- test-project
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unityVersion:
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# - 2019.2.11f1
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- 2019.3.15f1
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targetPlatform:
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#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneLinux64 # Build a Linux 64-bit standalone.
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- WebGL # WebGL.
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#- iOS # Build an iOS player.
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#- Android # Build an Android .apk.
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# - StandaloneWindows # Build a Windows standalone.
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# - WSAPlayer # Build an Windows Store Apps player.
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# - PS4 # Build a PS4 Standalone.
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# - XboxOne # Build a Xbox One Standalone.
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# - tvOS # Build to Apple's tvOS platform.
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# - Switch # Build a Nintendo Switch player
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# steps
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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if: github.event.event_type != 'pull_request_target'
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with:
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lfs: true
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- name: Configure AWS Credentials
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uses: aws-actions/configure-aws-credentials@v1
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with:
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aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
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aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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aws-region: eu-west-2
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- run: yarn
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- run: yarn run cli --help
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- run: yarn run test "caching"
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- run: yarn run test-i-aws
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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PROJECT_PATH: ${{ matrix.projectPath }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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TARGET_PLATFORM: ${{ matrix.targetPlatform }}
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cloudRunnerTests: true
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versioning: None
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- uses: ./
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id: aws-fargate-unity-build
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timeout-minutes: 25
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with:
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cloudRunnerCluster: aws
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versioning: None
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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postBuildSteps: |
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- name: upload
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image: amazon/aws-cli
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commands: |
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aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
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aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
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aws configure set region $AWS_DEFAULT_REGION --profile default
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aws s3 ls
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aws s3 ls game-ci-test-storage
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ls /data/cache/$CACHE_KEY
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ls /data/cache/$CACHE_KEY/build
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aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
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secrets:
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- name: awsAccessKeyId
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value: ${{ secrets.AWS_ACCESS_KEY_ID }}
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- name: awsSecretAccessKey
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value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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- name: awsDefaultRegion
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value: eu-west-2
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- run: |
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aws s3 cp s3://game-ci-test-storage/${{ steps.aws-fargate-unity-build.outputs.CACHE_KEY }}/build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
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ls
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- run: yarn run cli -m aws-garbage-collect
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###########################
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# Upload #
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###########################
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# download from cloud storage
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- uses: actions/upload-artifact@v2
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with:
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name: AWS Build (${{ matrix.targetPlatform }})
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path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
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retention-days: 14
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k8sBuilds:
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name: K8s (GKE Autopilot) build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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unityVersion:
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# - 2019.2.11f1
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- 2019.3.15f1
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targetPlatform:
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# - StandaloneWindows64
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- StandaloneLinux64
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steps:
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###########################
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# Checkout #
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###########################
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- uses: actions/checkout@v2
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if: github.event.event_type != 'pull_request_target'
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with:
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lfs: true
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###########################
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# Setup #
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###########################
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- uses: google-github-actions/setup-gcloud@v0
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with:
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version: '288.0.0'
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service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
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service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
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- name: Get GKE cluster credentials
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run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
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###########################
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# Cloud Runner Test Suite #
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###########################
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- uses: actions/setup-node@v2
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with:
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node-version: 12.x
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- run: yarn
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- run: yarn run cli --help
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- run: yarn run test "caching"
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- name: Cloud Runner Test Suite
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run: yarn run test-i-k8s --detectOpenHandles --forceExit
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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PROJECT_PATH: ${{ matrix.projectPath }}
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TARGET_PLATFORM: ${{ matrix.targetPlatform }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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KUBE_CONFIG: ${{ steps.read-base64.outputs.base64 }}
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unityVersion: ${{ matrix.unityVersion }}
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cloudRunnerTests: true
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versioning: None
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###########################
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# Cloud Runner Build Test #
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###########################
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- name: Cloud Runner Build Test
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uses: ./
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id: k8s-unity-build
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timeout-minutes: 30
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with:
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cloudRunnerCluster: k8s
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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targetPlatform: ${{ matrix.targetPlatform }}
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kubeConfig: ${{ steps.read-base64.outputs.base64 }}
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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projectPath: test-project
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unityVersion: ${{ matrix.unityVersion }}
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versioning: None
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postBuildSteps: |
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- name: upload
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image: amazon/aws-cli
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commands: |
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aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
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aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
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aws configure set region $AWS_DEFAULT_REGION --profile default
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aws s3 ls
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aws s3 ls game-ci-test-storage
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ls /data/cache/$CACHE_KEY
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aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
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secrets:
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- name: awsAccessKeyId
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value: ${{ secrets.AWS_ACCESS_KEY_ID }}
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- name: awsSecretAccessKey
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value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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- name: awsDefaultRegion
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value: eu-west-2
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- run: |
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aws s3 cp s3://game-ci-test-storage/${{ steps.k8s-unity-build.outputs.CACHE_KEY }}/build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
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ls
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###########################
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# Upload #
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###########################
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# download from cloud storage
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- uses: actions/upload-artifact@v2
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with:
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name: K8s Build (${{ matrix.targetPlatform }})
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path: build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
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retention-days: 14
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