Enable unity licensing server for Windows (#638)
* Enable unity licensing server for windows * Clarify validating logic with explicit variables
This commit is contained in:
committed by
GitHub
parent
dd427466ce
commit
f2250e958e
24
dist/platforms/windows/activate.ps1
vendored
24
dist/platforms/windows/activate.ps1
vendored
@@ -50,6 +50,30 @@ if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
||||
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
|
||||
{
|
||||
#
|
||||
# Custom Unity License Server
|
||||
#
|
||||
|
||||
Write-Output "Adding licensing server config"
|
||||
|
||||
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
|
||||
-ArgumentList "--acquire-floating" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-Wait `
|
||||
-RedirectStandardOutput "license.txt"
|
||||
|
||||
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
|
||||
|
||||
$env:FLOATING_LICENSE = $PARSEDFILE[1]
|
||||
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
|
||||
|
||||
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
|
||||
# Store the exit code from the verify command
|
||||
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
|
||||
}
|
||||
else
|
||||
{
|
||||
#
|
||||
|
||||
11
dist/platforms/windows/return_license.ps1
vendored
11
dist/platforms/windows/return_license.ps1
vendored
@@ -6,7 +6,16 @@ Write-Output "# Return License #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
|
||||
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
|
||||
{
|
||||
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
|
||||
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
|
||||
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
|
||||
-NoNewWindow `
|
||||
-Wait
|
||||
}
|
||||
|
||||
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
|
||||
Reference in New Issue
Block a user