fix: windows build (#368)
This commit is contained in:
147
dist/platforms/windows/build.ps1
vendored
Normal file
147
dist/platforms/windows/build.ps1
vendored
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#
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# Set project path
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#
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$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
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Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
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#
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# Display the name for the build, doubles as the output name
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#
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Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
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#
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# Display the build's target platform;
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#
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Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
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#
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# Display build path and file
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#
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Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
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$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
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$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
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#
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# Set the build method, must reference one of:
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#
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# - <NamespaceName.ClassName.MethodName>
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# - <ClassName.MethodName>
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#
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# For example: `BuildCommand.PerformBuild`
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#
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# The method must be declared static and placed in project/Assets/Editor
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#
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if ($Env:BUILD_METHOD)
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{
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# User has provided their own build method.
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# Assume they also bring their own script.
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Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
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}
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else
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{
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# User has not provided their own build command.
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#
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# Use the script from this action which builds the scenes that are enabled in
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# the project.
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#
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Write-Output "Using built-in build method."
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# Create Editor directory if it does not exist
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if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
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{
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# We use -Force to suppress output, doesn't overwrite anything
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New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
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}
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# Copy the build script of Unity Builder action
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Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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# Set the Build method to that of UnityBuilder Action
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$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
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# Verify recursive paths
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Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
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}
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#
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# Pre-build debug information
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#
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Custom parameters #"
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Write-Output "###########################"
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Write-Output ""
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Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Current build dir #"
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Write-Output "###########################"
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Write-Output ""
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Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
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if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
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{
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mkdir "$Env:BUILD_PATH_FULL"
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}
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Get-ChildItem $Env:BUILD_PATH_FULL
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Project directory #"
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Write-Output "###########################"
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Write-Output ""
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Get-ChildItem $Env:UNITY_PROJECT_PATH
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#
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# Build
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#
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Building project #"
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Write-Output "###########################"
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Write-Output ""
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& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
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-projectPath $Env:UNITY_PROJECT_PATH `
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-executeMethod $Env:BUILD_METHOD `
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-buildTarget $Env:BUILD_TARGET `
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-customBuildTarget $Env:BUILD_TARGET `
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-customBuildPath $Env:CUSTOM_BUILD_PATH `
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-buildVersion $Env:VERSION `
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$Env:CUSTOM_PARAMETERS `
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-logfile | Out-Host
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# Catch exit code
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$Env:BUILD_EXIT_CODE=$?
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# Display results
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if ($Env:BUILD_EXIT_CODE -eq 0)
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{
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Write-Output "Build Succeeded!"
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} else
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{
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Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
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}
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# TODO: Determine if we need to set permissions on any files
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#
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# Results
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#
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Build output #"
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Write-Output "###########################"
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Write-Output ""
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Get-ChildItem $Env:BUILD_PATH_FULL
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Write-Output ""
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