Replace ECS test-project with the basic project

This commit is contained in:
Webber
2020-01-11 00:48:12 +01:00
committed by Webber Takken
parent 3f10226f44
commit d002e036ec
46 changed files with 47 additions and 2521 deletions

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[Ll]ibrary/
Library/
[Tt]emp/
[Oo]bj/
[Bb]uild/

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Jobs;
using Random = UnityEngine.Random;
public class JobSystem : MonoBehaviour
{
[SerializeField] private bool useJobs;
[SerializeField] private Transform transform;
private List<Ball> balls;
public class Ball
{
public Transform transform;
public float moveY;
}
public void Start()
{
balls = new List<Ball>();
for (int i = 0; i < 1000; i++)
{
Transform ballTransform = Instantiate(transform,
new Vector3(Random.Range(-8f, 8f), Random.Range(-5f, 5f), Random.Range(-2f, 5f)), Quaternion.identity);
balls.Add(new Ball
{
transform = ballTransform,
moveY = Random.Range(-2f, 2f)
});
}
}
// Update is called once per frame
private void Update()
{
float startTime = Time.realtimeSinceStartup;
if (useJobs)
{
NativeArray<float> moveYArray = new NativeArray<float>(balls.Count, Allocator.TempJob);
TransformAccessArray transformAccessArray = new TransformAccessArray(balls.Count);
for (var i = 0; i < balls.Count; i++)
{
moveYArray[i] = balls[i].moveY;
transformAccessArray.Add(balls[i].transform);
}
var reallyToughParallelJobTransforms = new ReallyToughParallelJobTransforms
{
deltaTime = Time.deltaTime,
moveYArray = moveYArray
};
JobHandle jobHandle = reallyToughParallelJobTransforms.Schedule(transformAccessArray);
jobHandle.Complete();
for (int i = 0; i < balls.Count; i++)
{
balls[i].moveY = moveYArray[i];
}
moveYArray.Dispose();
transformAccessArray.Dispose();
}
else
{
foreach (Ball ball in balls)
{
ball.transform.position += new Vector3(0, ball.moveY * Time.deltaTime);
if (ball.transform.position.y > 5f)
{
ball.moveY = -Math.Abs(ball.moveY);
}
else if (ball.transform.position.y < -5f)
{
ball.moveY = Math.Abs(ball.moveY);
}
// Represents a tough task like some pathfinding or complex calculation
var value = 0f;
for (var i = 0; i < 250; i++)
{
value = math.exp10(math.sqrt(value));
}
}
}
var duration = $"{(Time.realtimeSinceStartup - startTime) * 1000f}ms";
Debug.Log(duration);
}
}
[BurstCompile]
public struct ReallyToughParallelJobTransforms : IJobParallelForTransform
{
public NativeArray<float> moveYArray;
[ReadOnly] public float deltaTime;
public void Execute(int index, TransformAccess transform)
{
transform.position += new Vector3(0, moveYArray[index] * deltaTime, 0f);
if (transform.position.y > 5f)
{
moveYArray[index] = -Math.Abs(moveYArray[index]);
}
else if (transform.position.y < -5f)
{
moveYArray[index] = Math.Abs(moveYArray[index]);
}
// Represents a tough task like some pathfinding or complex calculation
var value = 0f;
for (var i = 0; i < 250; i++)
{
value = math.exp10(math.sqrt(value));
}
}
}

View File

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productGUID: d9e9dde8e7ed4cf4bac4c6f2dffe7ef4
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AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
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productName: test-project
productName: simple-test-project
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cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -84,7 +84,7 @@ PlayerSettings:
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macAppStoreCategory: public.app-category.games
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gpuSkinning: 0
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@@ -163,7 +163,8 @@ PlayerSettings:
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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buildNumber: {}
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 16
@@ -252,8 +253,8 @@ PlayerSettings:
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appleEnableProMotion: 0
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clonedFromGUID: 5f34be1353de5cf4398729fda238591b
templatePackageId: com.unity.template.2d@3.2.3
templateDefaultScene: Assets/Scenes/SampleScene.unity
AndroidTargetArchitectures: 1
AndroidSplashScreenScale: 0
@@ -277,41 +278,12 @@ PlayerSettings:
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching:
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m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: tvOS
m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: Android
m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: iPhone
m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
m_BuildTargetBatching: []
m_BuildTargetGraphicsAPIs:
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m_APIs: 150000000b000000
m_Automatic: 0
- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
- m_BuildTarget: AppleTVSupport
m_APIs: 10000000
m_Automatic: 0
- m_BuildTarget: WebGLSupport
m_APIs: 0b000000
m_Automatic: 1
m_BuildTargetVRSettings:
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m_Enabled: 0
m_Devices:
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m_BuildTargetVRSettings: []
openGLRequireES31: 0
openGLRequireES31AEP: 0
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@@ -563,14 +535,14 @@ PlayerSettings:
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m_MobileRenderingPath: 1
metroPackageName: Template_3D
metroPackageName: Template_2D
metroPackageVersion:
metroCertificatePath:
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metroCertificateSubject:
metroCertificateIssuer:
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metroApplicationDescription: Template_3D
metroApplicationDescription: Template_2D
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m_CurrentQuality: 3
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@@ -64,22 +57,15 @@ QualitySettings:
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@@ -90,7 +76,7 @@ QualitySettings:
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@@ -99,22 +85,15 @@ QualitySettings:
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resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
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@@ -125,31 +104,24 @@ QualitySettings:
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