License Activation fixes and Github Annotations (#590)
* Ensure serial is prioritized * Add compile listener to create github annotations * Update node modules * Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch * Update activation to use blank project * Ensure exceptions get annotated as well * More robust console printing * Update test project * Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android * Improve license checks * Mask partially redacted serial in addition to full serial * Add retry logic to ubuntu builds * Allow dirty build on retry * Bump unity version
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35
test-project/ProjectSettings/MemorySettings.asset
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35
test-project/ProjectSettings/MemorySettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!387306366 &1
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MemorySettings:
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m_ObjectHideFlags: 0
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m_EditorMemorySettings:
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m_MainAllocatorBlockSize: -1
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m_ThreadAllocatorBlockSize: -1
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m_MainGfxBlockSize: -1
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m_ThreadGfxBlockSize: -1
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m_CacheBlockSize: -1
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m_TypetreeBlockSize: -1
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m_ProfilerBlockSize: -1
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m_ProfilerEditorBlockSize: -1
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m_BucketAllocatorGranularity: -1
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m_BucketAllocatorBucketsCount: -1
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m_BucketAllocatorBlockSize: -1
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m_BucketAllocatorBlockCount: -1
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m_ProfilerBucketAllocatorGranularity: -1
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m_ProfilerBucketAllocatorBucketsCount: -1
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m_ProfilerBucketAllocatorBlockSize: -1
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m_ProfilerBucketAllocatorBlockCount: -1
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m_TempAllocatorSizeMain: -1
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m_JobTempAllocatorBlockSize: -1
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m_BackgroundJobTempAllocatorBlockSize: -1
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m_JobTempAllocatorReducedBlockSize: -1
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m_TempAllocatorSizeGIBakingWorker: -1
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m_TempAllocatorSizeNavMeshWorker: -1
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m_TempAllocatorSizeAudioWorker: -1
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m_TempAllocatorSizeCloudWorker: -1
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m_TempAllocatorSizeGfx: -1
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m_TempAllocatorSizeJobWorker: -1
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m_TempAllocatorSizeBackgroundWorker: -1
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m_TempAllocatorSizePreloadManager: -1
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m_PlatformMemorySettings: {}
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