License Activation fixes and Github Annotations (#590)
* Ensure serial is prioritized * Add compile listener to create github annotations * Update node modules * Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch * Update activation to use blank project * Ensure exceptions get annotated as well * More robust console printing * Update test project * Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android * Improve license checks * Mask partially redacted serial in addition to full serial * Add retry logic to ubuntu builds * Allow dirty build on retry * Bump unity version
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36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
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36
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
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using System;
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using UnityEngine;
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using UnityEditor;
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namespace UnityBuilderAction.Reporting
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{
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[InitializeOnLoad]
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static class CompileListener
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{
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static CompileListener()
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{
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if (Application.isBatchMode)
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{
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Application.logMessageReceived += Application_logMessageReceived;
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}
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}
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private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
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{
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string prefix = "";
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switch (type)
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{
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case LogType.Error:
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prefix = "error";
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break;
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case LogType.Warning:
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prefix = "warning";
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break;
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case LogType.Exception:
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prefix = "error";
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break;
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}
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Console.WriteLine($"{Environment.NewLine}::{prefix} ::{condition}{Environment.NewLine}{stackTrace}");
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}
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}
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}
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11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
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11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fad44373fb7b61a4bb584e2675795aca
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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