Initial Support for MacOS IL2CPP Builds (#326)
* Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
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@@ -1,14 +1,17 @@
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import { BuildParameters } from '.';
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import SetupWindows from './platform-setup/setup-windows';
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import { SetupWindows, SetupMac } from './platform-setup/';
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import ValidateWindows from './platform-validation/validate-windows';
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class PlatformSetup {
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static async setup(buildParameters: BuildParameters) {
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static async setup(buildParameters: BuildParameters, actionFolder: string) {
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switch (process.platform) {
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case 'win32':
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ValidateWindows.validate(buildParameters);
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SetupWindows.setup(buildParameters);
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break;
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case 'darwin':
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await SetupMac.setup(buildParameters, actionFolder);
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break;
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//Add other baseOS's here
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}
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}
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