Initial Support for MacOS IL2CPP Builds (#326)
* Add intial framework for macos builds. Test install editor * Fix unity hub path space * Single quote space in path * Escape space character * More backslashes * Move to bash scripts for setup * Add path to command args * Different command to run shell script * Use full path to scripts * Unpack changeset value and fix missing escape characters * Print changeset * More debug * Remove debug * Fix script paths * Printenv debug * Write environment variables to file to read in bash script * Debug file write * More debug * Fix missing await * Move back to process.env * Fix path typo * Add missing flags * Make directory for license activation * Add missing sudo * Give permissions to license folder * Fix path issues * Add build tests * Try ts setup again * Try quoting path * Further migrate mac scripts to align with linux scripts * print pwd * Fix changeset and remove unneeded env vars * Ignore return code * fix missing current directory * Fix project path * pwd * Remove project path * Revert to cwd being the workspace folder and pass action folder as an env variable. * Add blank project to use for activation * Add blank project path * Fix build tests * Don't rebuild library on windows * Fix project path windows * Fix platform specific workspace env variable * Fix incorrect variable name * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update .github/workflows/mac-build-tests.yml Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update dist/BlankProject/Packages/packages-lock.json Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/platform-setup/setup-mac.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix formatting Co-authored-by: Webber Takken <webber.nl@gmail.com>
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48
dist/platforms/mac/entrypoint.sh
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48
dist/platforms/mac/entrypoint.sh
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#!/usr/bin/env bash
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#
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# Create directories for license activation
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#
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sudo mkdir /Library/Application\ Support/Unity
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sudo chmod -R 777 /Library/Application\ Support/Unity
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ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
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mkdir -p "$ACTIVATE_LICENSE_PATH"
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#
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# Run steps
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#
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source $ACTION_FOLDER/platforms/mac/steps/activate.sh
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source $ACTION_FOLDER/platforms/mac/steps/build.sh
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source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
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#
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# Remove license activation directory
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#
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sudo rm -r /Library/Application\ Support/Unity
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rm -r "$ACTIVATE_LICENSE_PATH"
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#
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# Instructions for debugging
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#
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if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
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echo ""
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echo "###########################"
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echo "# Failure #"
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echo "###########################"
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echo ""
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echo "Please note that the exit code is not very descriptive."
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echo "Most likely it will not help you solve the issue."
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echo ""
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echo "To find the reason for failure: please search for errors in the log above."
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echo ""
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fi;
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#
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# Exit with code from the build step.
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#
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exit $BUILD_EXIT_CODE
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