README now mentions allowed targetPlatform values

This commit is contained in:
Dan Vicarel
2020-01-07 00:09:18 -05:00
committed by Webber Takken
parent c55fc4eecd
commit af62defecc
2 changed files with 3 additions and 1 deletions

View File

@@ -44,7 +44,7 @@ export default class ImageTag {
static get targetPlatformToBuilderPlatformMap() {
const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms;
// @see: https://github.com/Unity-Technologies/UnityCsReference/blob/9034442437e6b5efe28c51d02e978a96a3ce5439/Editor/Mono/BuildTarget.cs
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
return {
Test: generic,
WebGL: webgl,