Add semantic versioning logic

This commit is contained in:
Webber
2020-04-21 23:03:12 +02:00
committed by Webber Takken
parent 328b0d8ac0
commit a513e5b640
9 changed files with 140 additions and 0 deletions

View File

@@ -57,6 +57,10 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Editor\Builder.cs" />
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
<Compile Include="Assets\Editor\Versioning\Git.cs" />
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
<Compile Include="Assets\Editor\Versioning\GitException.cs" />
<Reference Include="UnityEditor.TestRunner">
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference>
@@ -688,6 +692,9 @@
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.