Fix build script for Unity 2018, by using reflection instead of version defines (#238)
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@@ -1,8 +1,6 @@
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{
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"name": "UnityBuilderAction",
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"references": [
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"Unity.Addressables.Editor"
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],
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"references": [],
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"includePlatforms": [
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"Editor"
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],
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@@ -12,12 +10,6 @@
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [
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{
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"name": "com.unity.addressables",
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"expression": "1.0.0",
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"define": "USE_ADDRESSABLES"
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}
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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