Fix build script for Unity 2018, by using reflection instead of version defines (#238)

This commit is contained in:
Sakari Bergen
2021-04-02 12:11:56 +03:00
committed by GitHub
parent 4d0b6e6db1
commit 8419046c0f
2 changed files with 26 additions and 20 deletions

View File

@@ -1,8 +1,6 @@
{
"name": "UnityBuilderAction",
"references": [
"Unity.Addressables.Editor"
],
"references": [],
"includePlatforms": [
"Editor"
],
@@ -12,12 +10,6 @@
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.addressables",
"expression": "1.0.0",
"define": "USE_ADDRESSABLES"
}
],
"versionDefines": [],
"noEngineReferences": false
}