Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633)

Co-authored-by: Zac <zac@dickinson.xyz>
Co-authored-by: Andrew Kahr <22359829+AndrewKahr@users.noreply.github.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
This commit is contained in:
zdickinsonfugro
2024-10-11 00:02:39 +10:00
committed by GitHub
parent b11b6a6f2c
commit 83c85328dd
6 changed files with 26 additions and 26 deletions

View File

@@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag.");
} else {
version = $"0.0.{GetTotalNumberOfCommits()}";
version = "0.0." + GetTotalNumberOfCommits();
Console.WriteLine("Repository does not have tags to base the version on.");
}
Console.WriteLine($"Version is {version}");
Console.WriteLine("Version is " + version);
return version;
}