Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633)
Co-authored-by: Zac <zac@dickinson.xyz> Co-authored-by: Andrew Kahr <22359829+AndrewKahr@users.noreply.github.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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@@ -30,7 +30,7 @@ namespace UnityBuilderAction.Reporting
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prefix = "error";
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break;
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}
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Console.WriteLine($"{Environment.NewLine}::{prefix} ::{condition}{Environment.NewLine}{stackTrace}");
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Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
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}
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}
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}
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@@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
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public static void ReportSummary(BuildSummary summary)
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{
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Console.WriteLine(
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$"{EOL}" +
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$"###########################{EOL}" +
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$"# Build results #{EOL}" +
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$"###########################{EOL}" +
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$"{EOL}" +
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$"Duration: {summary.totalTime.ToString()}{EOL}" +
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$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
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$"Errors: {summary.totalErrors.ToString()}{EOL}" +
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$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
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$"{EOL}"
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EOL +
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"###########################" + EOL +
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"# Build results #" + EOL +
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"###########################" + EOL +
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EOL +
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"Duration: " + summary.totalTime.ToString() + EOL +
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"Warnings: " + summary.totalWarnings.ToString() + EOL +
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"Errors: " + summary.totalErrors.ToString() + EOL +
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"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
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EOL
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);
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}
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