Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633)
Co-authored-by: Zac <zac@dickinson.xyz> Co-authored-by: Andrew Kahr <22359829+AndrewKahr@users.noreply.github.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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@@ -56,17 +56,17 @@ namespace UnityBuilderAction.Input
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case "androidStudioProject":
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EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
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if (buildAppBundle != null)
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buildAppBundle.SetValue(null, false);
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buildAppBundle.SetValue(null, false, null);
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break;
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case "androidAppBundle":
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EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
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if (buildAppBundle != null)
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buildAppBundle.SetValue(null, true);
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buildAppBundle.SetValue(null, true, null);
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break;
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case "androidPackage":
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EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
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if (buildAppBundle != null)
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buildAppBundle.SetValue(null, false);
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buildAppBundle.SetValue(null, false, null);
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break;
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}
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}
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