Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633)
Co-authored-by: Zac <zac@dickinson.xyz> Co-authored-by: Andrew Kahr <22359829+AndrewKahr@users.noreply.github.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
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@@ -74,7 +74,7 @@ namespace UnityBuilderAction
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}
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catch (Exception e)
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{
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Debug.LogError($"Failed to run default addressables build:\n{e}");
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Debug.LogError("Failed to run default addressables build:\n" + e);
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}
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}
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