Merge branch 'fix/unity-alias' of https://github.com/BLaZeKiLL/unity-builder into BLaZeKiLL-fix/unity-alias

This commit is contained in:
Webber
2020-11-01 15:06:09 +01:00
6 changed files with 48 additions and 51 deletions

20
action/steps/activate.sh Normal file → Executable file
View File

@@ -24,8 +24,7 @@ if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
fi
# Activate license
ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
ACTIVATION_OUTPUT=$(unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
@@ -63,15 +62,14 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
echo "Requesting activation (professional license)"
# Activate license
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?

View File

@@ -108,25 +108,24 @@ echo "# Building platform #"
echo "###########################"
echo ""
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logfile /dev/stdout \
-quit \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
$CUSTOM_PARAMETERS
unity-editor \
-batchmode \
-nographics \
-logfile /dev/stdout \
-quit \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
$CUSTOM_PARAMETERS
# Catch exit code
BUILD_EXIT_CODE=$?

13
action/steps/return_license.sh Normal file → Executable file
View File

@@ -6,11 +6,10 @@ if [[ -n "$UNITY_SERIAL" ]]; then
#
# This will return the license that is currently in use.
#
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense
unity-editor \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-returnlicense
fi