Change exit strategy for activation step
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@@ -38,32 +38,35 @@ export default class ImageTag {
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windows: 'windows',
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android: 'android',
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ios: 'ios',
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facebook: 'facebook',
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};
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}
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static get targetPlatformToBuilderPlatformMap() {
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const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms;
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const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.builderPlatforms;
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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return {
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Test: generic,
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WebGL: webgl,
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StandaloneOSX: mac,
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StandaloneWindows: windows,
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StandaloneWindows64: windows,
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StandaloneLinux64: generic,
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PS4: generic,
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XboxOne: generic,
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Switch: generic,
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Android: android,
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StandaloneLinux64: windows,
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iOS: ios,
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tvOS: generic,
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Lumin: generic,
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BJM: generic,
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Stadia: generic,
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WSAPlayer: generic,
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Facebook: generic,
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Android: android,
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WebGL: webgl,
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WSAPlayer: windows,
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PS4: windows,
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XboxOne: windows,
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tvOS: windows,
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Switch: windows,
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// Unsupported
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Lumin: windows,
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BJM: windows,
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Stadia: windows,
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Facebook: facebook,
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NoTarget: generic,
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// Test specific
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Test: generic,
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};
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}
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