Refactor action to typescript (#226)
* Refactor to typescript (config part) * Refactor to typescript (convert extensions, minor fixes) * Refactor to typescript (move from `action` to `dist`) * Re-enable integrity-check for dist index.js * Fix all tests and lints * fix parsing major versions * Test patch level to be digits only * debug * debug * uncache * manual compile * debug * debug * Debug * Build lib - doh * remove diff check * Make kubernetes workflow manual * Properly generate 3 digit for simple major tags * Remove ts-ignore * re-enable cache
This commit is contained in:
20
dist/Dockerfile
vendored
Normal file
20
dist/Dockerfile
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
ARG IMAGE
|
||||
FROM $IMAGE
|
||||
|
||||
LABEL "com.github.actions.name"="Unity - Builder"
|
||||
LABEL "com.github.actions.description"="Build Unity projects for different platforms."
|
||||
LABEL "com.github.actions.icon"="box"
|
||||
LABEL "com.github.actions.color"="gray-dark"
|
||||
|
||||
LABEL "repository"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
ADD default-build-script /UnityBuilderAction
|
||||
ADD steps /steps
|
||||
RUN chmod -R +x /steps
|
||||
ADD entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
RUN ls
|
||||
|
||||
ENTRYPOINT ["/entrypoint.sh"]
|
||||
69
dist/bootstrapper/ApplyClusterAndAcquireLock.sh
vendored
Executable file
69
dist/bootstrapper/ApplyClusterAndAcquireLock.sh
vendored
Executable file
@@ -0,0 +1,69 @@
|
||||
#!/bin/sh
|
||||
|
||||
# This creates a GKE Cluster
|
||||
# - Will wait for any deletion to complete on a cluster with the same name before creating
|
||||
# - Will wait for completion before continuing
|
||||
# - If the script is run concurrently multiple times, only one cluster will be created, all instances will wait for availability
|
||||
# Requires GCP Cloud SDK
|
||||
# Installs retry https://github.com/kadwanev/retry
|
||||
|
||||
GKE_PROJECT=$1
|
||||
GKE_CLUSTER=$2
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||||
GKE_ZONE=$3
|
||||
|
||||
# may update this to avoid repeated install, drop me a comment if needed
|
||||
sudo sh -c "curl https://raw.githubusercontent.com/kadwanev/retry/master/retry -o /usr/local/bin/retry && chmod +x /usr/local/bin/retry"
|
||||
|
||||
attempts=0
|
||||
while [ $attempts -le 1 ]
|
||||
do
|
||||
retry -s 15 -t 20 -v '
|
||||
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
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||||
jq "
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||||
.[] |
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{name: .name, status: .status} |
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||||
select(.name == \"$GKE_CLUSTER\")
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" |
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||||
jq ".status")
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||||
if [ "$STATUS" == "\"STOPPING\"" ]; then echo "Cluster stopping waiting for completion" && exit 1; fi
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||||
exit 0
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||||
'
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||||
cluster=$(gcloud container clusters list --project $GKE_PROJECT --format="json" | jq '.[] | select(.name == "${GKE_CLUSTER}")')
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||||
|
||||
if [ -z "$cluster" ];
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||||
then
|
||||
echo "No clusters found for \"$GKE_CLUSTER\" in project \"$GKE_CLUSTER\" in zone \"$GKE_ZONE\""
|
||||
# you may not need this, it installs GCP beta for additional command line options
|
||||
gcloud components install beta -q
|
||||
# replace this line with whatever type of cluster you want to create
|
||||
gcloud beta container --project $GKE_PROJECT clusters create $GKE_CLUSTER --zone $GKE_ZONE --no-enable-basic-auth --cluster-version "1.15.12-gke.2" --machine-type "custom-1-3072" --image-type "COS" --disk-type "pd-standard" --disk-size "15" --metadata disable-legacy-endpoints=true --scopes "https://www.googleapis.com/auth/devstorage.read_only","https://www.googleapis.com/auth/logging.write","https://www.googleapis.com/auth/monitoring","https://www.googleapis.com/auth/servicecontrol","https://www.googleapis.com/auth/service.management.readonly","https://www.googleapis.com/auth/trace.append" --num-nodes "1" --enable-stackdriver-kubernetes --enable-ip-alias --default-max-pods-per-node "110" --enable-autoscaling --min-nodes "0" --max-nodes "3" --no-enable-master-authorized-networks --addons HorizontalPodAutoscaling,HttpLoadBalancing --enable-autoupgrade --enable-autorepair --max-surge-upgrade 1 --max-unavailable-upgrade 0
|
||||
fi;
|
||||
retry -s 15 -t 20 -v '
|
||||
STATUS=$(gcloud container clusters list --format="json" --project $GKE_PROJECT |
|
||||
jq "
|
||||
.[] |
|
||||
{name: .name, status: .status} |
|
||||
select(.name == \"$GKE_CLUSTER\")
|
||||
" |
|
||||
jq ".status")
|
||||
if [ "$STATUS" == "\"PROVISIONING\"" ]; then echo "Cluster provisioning waiting for available" && exit 1; fi
|
||||
exit 0
|
||||
'
|
||||
echo "Cluster is available"
|
||||
gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
|
||||
kubectl version
|
||||
NSID=$(cat /proc/sys/kernel/random/uuid)
|
||||
echo "::set-env name=NSID::"$NSID
|
||||
{
|
||||
cat <<EOF | kubectl apply -f -
|
||||
apiVersion: v1
|
||||
kind: Namespace
|
||||
metadata:
|
||||
name: ns-unity-builder-$NSID
|
||||
labels:
|
||||
app: unity-builder
|
||||
EOF
|
||||
} && exit 0
|
||||
|
||||
attempts=$(($attempts+1))
|
||||
done
|
||||
13
dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh
vendored
Executable file
13
dist/bootstrapper/ReleaseLockAndAttemptShutdown.sh
vendored
Executable file
@@ -0,0 +1,13 @@
|
||||
kubectl delete ns ns-unity-builder-$NSID
|
||||
|
||||
# do any unity-builder namespaces remain?
|
||||
namespaceCount=$(kubectl get ns --output json | jq ".items | .[] | select(.metadata.labels.app == \"unity-builder\") | select(.status.phase != \"TERMINATING\")" | jq -s "length")
|
||||
echo $namespaceCount
|
||||
if [ "$namespaceCount" != "0" ]
|
||||
then
|
||||
echo "let next cluster delete"
|
||||
exit 0
|
||||
else
|
||||
echo "delete cluster"
|
||||
retry -s 15 -t 5 -v 'gcloud container clusters delete $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT --quiet'
|
||||
fi
|
||||
4
dist/default-build-script/.editorconfig
vendored
Normal file
4
dist/default-build-script/.editorconfig
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*.cs]
|
||||
resharper_check_namespace_highlighting = do_not_show
|
||||
56
dist/default-build-script/.gitignore
vendored
Normal file
56
dist/default-build-script/.gitignore
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
#
|
||||
# Note: Non default ignore file, as this only tests Builder script.
|
||||
#
|
||||
|
||||
[Ll]ibrary/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
|
||||
# Additional ignores
|
||||
[Bb]in/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# [Aa]ssets/AssetStoreTools*
|
||||
|
||||
# IDEs
|
||||
.vs/
|
||||
.idea/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
#*.csproj
|
||||
*.unityproj
|
||||
#*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
709
dist/default-build-script/Assembly-CSharp-Editor.csproj
vendored
Normal file
709
dist/default-build-script/Assembly-CSharp-Editor.csproj
vendored
Normal file
@@ -0,0 +1,709 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_11;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Editor\Builder.cs" />
|
||||
<Compile Include="Assets\Editor\Input\ArgumentsParser.cs" />
|
||||
<Compile Include="Assets\Editor\Reporting\StdOutReporter.cs" />
|
||||
<Compile Include="Assets\Editor\System\ProcessExtensions.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\VersionApplicator.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\Git.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\VersionGenerator.cs" />
|
||||
<Compile Include="Assets\Editor\Versioning\GitException.cs" />
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.multiplayer-hlapi.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.CollabProxy.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.multiplayer-weaver.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Sprite.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SpatialTracking">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.DataPrivacy">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.XR.LegacyInputHelpers">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.unity.multiplayer-hlapi.Runtime">
|
||||
<HintPath>C:/Repositories/unity-builder/builder/default-build-script/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
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||||
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|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
8
dist/default-build-script/Assets/Editor.meta
vendored
Normal file
8
dist/default-build-script/Assets/Editor.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dea28d93f6267af4f8661eb2043f749a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
59
dist/default-build-script/Assets/Editor/Builder.cs
vendored
Normal file
59
dist/default-build-script/Assets/Editor/Builder.cs
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityBuilderAction.Input;
|
||||
using UnityBuilderAction.Reporting;
|
||||
using UnityBuilderAction.Versioning;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
|
||||
namespace UnityBuilderAction
|
||||
{
|
||||
static class Builder
|
||||
{
|
||||
public static void BuildProject()
|
||||
{
|
||||
// Gather values from args
|
||||
var options = ArgumentsParser.GetValidatedOptions();
|
||||
|
||||
// Gather values from project
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||
|
||||
// Get all buildOptions from options
|
||||
BuildOptions buildOptions = BuildOptions.None;
|
||||
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
|
||||
if (options.ContainsKey(buildOptionString)) {
|
||||
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
|
||||
buildOptions |= buildOptionEnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Define BuildPlayer Options
|
||||
var buildPlayerOptions = new BuildPlayerOptions {
|
||||
scenes = scenes,
|
||||
locationPathName = options["customBuildPath"],
|
||||
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
|
||||
options = buildOptions
|
||||
};
|
||||
|
||||
// Set version for this build
|
||||
VersionApplicator.SetVersion(options["buildVersion"]);
|
||||
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
|
||||
|
||||
// Apply Android settings
|
||||
if (buildPlayerOptions.target == BuildTarget.Android)
|
||||
AndroidSettings.Apply(options);
|
||||
|
||||
// Perform build
|
||||
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||
|
||||
// Summary
|
||||
BuildSummary summary = buildReport.summary;
|
||||
StdOutReporter.ReportSummary(summary);
|
||||
|
||||
// Result
|
||||
BuildResult result = summary.result;
|
||||
StdOutReporter.ExitWithResult(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/Builder.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Builder.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc057061ce9f406aa6b57a62d67fe9c0
|
||||
timeCreated: 1575145310
|
||||
3
dist/default-build-script/Assets/Editor/Input.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Input.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6e5ef18d769419d887b56665969442b
|
||||
timeCreated: 1587503329
|
||||
21
dist/default-build-script/Assets/Editor/Input/AndroidSettings.cs
vendored
Normal file
21
dist/default-build-script/Assets/Editor/Input/AndroidSettings.cs
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class AndroidSettings
|
||||
{
|
||||
public static void Apply(Dictionary<string, string> options)
|
||||
{
|
||||
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
|
||||
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
|
||||
PlayerSettings.Android.keystoreName = keystoreName;
|
||||
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
|
||||
PlayerSettings.Android.keystorePass = keystorePass;
|
||||
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
|
||||
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
|
||||
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
dist/default-build-script/Assets/Editor/Input/AndroidSettings.cs.meta
vendored
Normal file
11
dist/default-build-script/Assets/Editor/Input/AndroidSettings.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d51cf8acfff8c941bb753e82750b60a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
80
dist/default-build-script/Assets/Editor/Input/ArgumentsParser.cs
vendored
Normal file
80
dist/default-build-script/Assets/Editor/Input/ArgumentsParser.cs
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Input
|
||||
{
|
||||
public class ArgumentsParser
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
static readonly string[] Secrets = { "androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass" };
|
||||
|
||||
public static Dictionary<string, string> GetValidatedOptions()
|
||||
{
|
||||
ParseCommandLineArguments(out var validatedOptions);
|
||||
|
||||
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
|
||||
Console.WriteLine("Missing argument -projectPath");
|
||||
EditorApplication.Exit(110);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
|
||||
Console.WriteLine("Missing argument -buildTarget");
|
||||
EditorApplication.Exit(120);
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
|
||||
EditorApplication.Exit(121);
|
||||
}
|
||||
|
||||
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
|
||||
Console.WriteLine("Missing argument -customBuildPath");
|
||||
EditorApplication.Exit(130);
|
||||
}
|
||||
|
||||
const string defaultCustomBuildName = "TestBuild";
|
||||
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
|
||||
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
} else if (customBuildName == "") {
|
||||
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||
}
|
||||
|
||||
return validatedOptions;
|
||||
}
|
||||
|
||||
static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||
{
|
||||
providedArguments = new Dictionary<string, string>();
|
||||
string[] args = Environment.GetCommandLineArgs();
|
||||
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Parsing settings #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
|
||||
// Extract flags with optional values
|
||||
for (int current = 0, next = 1; current < args.Length; current++, next++) {
|
||||
// Parse flag
|
||||
bool isFlag = args[current].StartsWith("-");
|
||||
if (!isFlag) continue;
|
||||
string flag = args[current].TrimStart('-');
|
||||
|
||||
// Parse optional value
|
||||
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||
bool secret = Secrets.Contains(flag);
|
||||
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||
|
||||
// Assign
|
||||
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
|
||||
providedArguments.Add(flag, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/Input/ArgumentsParser.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Input/ArgumentsParser.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46d2ec4a86604575be2b2d02b0df7b74
|
||||
timeCreated: 1587503354
|
||||
3
dist/default-build-script/Assets/Editor/Reporting.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Reporting.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 166f919334c44e7a80ae916667974e7d
|
||||
timeCreated: 1587503566
|
||||
50
dist/default-build-script/Assets/Editor/Reporting/StdOutReporter.cs
vendored
Normal file
50
dist/default-build-script/Assets/Editor/Reporting/StdOutReporter.cs
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
|
||||
namespace UnityBuilderAction.Reporting
|
||||
{
|
||||
public class StdOutReporter
|
||||
{
|
||||
static string EOL = Environment.NewLine;
|
||||
|
||||
public static void ReportSummary(BuildSummary summary)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"# Build results #{EOL}" +
|
||||
$"###########################{EOL}" +
|
||||
$"{EOL}" +
|
||||
$"Duration: {summary.totalTime.ToString()}{EOL}" +
|
||||
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
|
||||
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
|
||||
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
|
||||
$"{EOL}"
|
||||
);
|
||||
}
|
||||
|
||||
public static void ExitWithResult(BuildResult result)
|
||||
{
|
||||
if (result == BuildResult.Succeeded) {
|
||||
Console.WriteLine("Build succeeded!");
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Failed) {
|
||||
Console.WriteLine("Build failed!");
|
||||
EditorApplication.Exit(101);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Cancelled) {
|
||||
Console.WriteLine("Build cancelled!");
|
||||
EditorApplication.Exit(102);
|
||||
}
|
||||
|
||||
if (result == BuildResult.Unknown) {
|
||||
Console.WriteLine("Build result is unknown!");
|
||||
EditorApplication.Exit(103);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/Reporting/StdOutReporter.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Reporting/StdOutReporter.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e59b491a4124442ea7277f76761cdc8a
|
||||
timeCreated: 1587503545
|
||||
3
dist/default-build-script/Assets/Editor/System.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/System.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5da3bd7e18c43d79243410166c8dc9a
|
||||
timeCreated: 1587493708
|
||||
42
dist/default-build-script/Assets/Editor/System/ProcessExtensions.cs
vendored
Normal file
42
dist/default-build-script/Assets/Editor/System/ProcessExtensions.cs
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
|
||||
public static class ProcessExtensions
|
||||
{
|
||||
// Execute an application or binary with given arguments
|
||||
//
|
||||
// See: https://stackoverflow.com/questions/4291912/process-start-how-to-get-the-output
|
||||
public static int Run(this Process process, string application,
|
||||
string arguments, string workingDirectory, out string output,
|
||||
out string errors)
|
||||
{
|
||||
// Configure how to run the application
|
||||
process.StartInfo = new ProcessStartInfo {
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardError = true,
|
||||
RedirectStandardOutput = true,
|
||||
FileName = application,
|
||||
Arguments = arguments,
|
||||
WorkingDirectory = workingDirectory
|
||||
};
|
||||
|
||||
// Read the output
|
||||
var outputBuilder = new StringBuilder();
|
||||
var errorsBuilder = new StringBuilder();
|
||||
process.OutputDataReceived += (_, args) => outputBuilder.AppendLine(args.Data);
|
||||
process.ErrorDataReceived += (_, args) => errorsBuilder.AppendLine(args.Data);
|
||||
|
||||
// Run the application and wait for it to complete
|
||||
process.Start();
|
||||
process.BeginOutputReadLine();
|
||||
process.BeginErrorReadLine();
|
||||
process.WaitForExit();
|
||||
|
||||
// Format the output
|
||||
output = outputBuilder.ToString().TrimEnd();
|
||||
errors = errorsBuilder.ToString().TrimEnd();
|
||||
|
||||
return process.ExitCode;
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/System/ProcessExtensions.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/System/ProcessExtensions.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29c1880a390c4af7be821b7877602815
|
||||
timeCreated: 1587494270
|
||||
3
dist/default-build-script/Assets/Editor/Versioning.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Versioning.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c3bddf6d8984cde9208e3f0fe584879
|
||||
timeCreated: 1587490700
|
||||
116
dist/default-build-script/Assets/Editor/Versioning/Git.cs
vendored
Normal file
116
dist/default-build-script/Assets/Editor/Versioning/Git.cs
vendored
Normal file
@@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public static class Git
|
||||
{
|
||||
const string application = @"git";
|
||||
|
||||
/// <summary>
|
||||
/// Generate a version based on the latest tag and the amount of commits.
|
||||
/// Format: 0.1.2 (where 2 is the amount of commits).
|
||||
///
|
||||
/// If no tag is present in the repository then v0.0 is assumed.
|
||||
/// This would result in 0.0.# where # is the amount of commits.
|
||||
/// </summary>
|
||||
public static string GenerateSemanticCommitVersion()
|
||||
{
|
||||
string version;
|
||||
if (HasAnyVersionTags()) {
|
||||
version = GetSemanticCommitVersion();
|
||||
Console.WriteLine("Repository has a valid version tag.");
|
||||
} else {
|
||||
version = $"0.0.{GetTotalNumberOfCommits()}";
|
||||
Console.WriteLine("Repository does not have tags to base the version on.");
|
||||
}
|
||||
|
||||
Console.WriteLine($"Version is {version}");
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the current tag.
|
||||
///
|
||||
/// The tag must point at HEAD for this method to work.
|
||||
///
|
||||
/// Output Format:
|
||||
/// #.* (where # is the major version and * can be any number of any type of character)
|
||||
/// </summary>
|
||||
public static string GetTagVersion()
|
||||
{
|
||||
string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
|
||||
|
||||
version = version.Substring(1);
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total number of commits.
|
||||
/// </summary>
|
||||
static int GetTotalNumberOfCommits()
|
||||
{
|
||||
string numberOfCommitsAsString = Run(@"git rev-list --count HEAD");
|
||||
|
||||
return int.Parse(numberOfCommitsAsString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the repository has any version tags yet.
|
||||
/// </summary>
|
||||
static bool HasAnyVersionTags()
|
||||
{
|
||||
return "0" != Run(@"tag --list --merged HEAD | grep v[0-9]* | wc -l");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the build version from git based on the most recent matching tag and
|
||||
/// commit history. This returns the version as: {major.minor.build} where 'build'
|
||||
/// represents the nth commit after the tagged commit.
|
||||
/// Note: The initial 'v' and the commit hash are removed.
|
||||
/// </summary>
|
||||
static string GetSemanticCommitVersion()
|
||||
{
|
||||
// v0.1-2-g12345678 (where 2 is the amount of commits, g stands for git)
|
||||
string version = GetVersionString();
|
||||
// 0.1-2
|
||||
version = version.Substring(1, version.LastIndexOf('-') - 1);
|
||||
// 0.1.2
|
||||
version = version.Replace('-', '.');
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get version string.
|
||||
///
|
||||
/// Format: `v0.1-2-g12345678` (where 2 is the amount of commits since the last tag)
|
||||
///
|
||||
/// See: https://softwareengineering.stackexchange.com/questions/141973/how-do-you-achieve-a-numeric-versioning-scheme-with-git
|
||||
/// </summary>
|
||||
static string GetVersionString()
|
||||
{
|
||||
return Run(@"describe --tags --long --match ""v[0-9]*""");
|
||||
|
||||
// Todo - implement split function based on this more complete query
|
||||
// return Run(@"describe --long --tags --dirty --always");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs git binary with any given arguments and returns the output.
|
||||
/// </summary>
|
||||
static string Run(string arguments)
|
||||
{
|
||||
using (var process = new System.Diagnostics.Process()) {
|
||||
string workingDirectory = Application.dataPath;
|
||||
|
||||
int exitCode = process.Run(application, arguments, workingDirectory, out string output, out string errors);
|
||||
if (exitCode != 0) { throw new GitException(exitCode, errors); }
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/Versioning/Git.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Versioning/Git.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cdec7fa0f5bb44958fdf74d4658a4601
|
||||
timeCreated: 1587495075
|
||||
14
dist/default-build-script/Assets/Editor/Versioning/GitException.cs
vendored
Normal file
14
dist/default-build-script/Assets/Editor/Versioning/GitException.cs
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public class GitException : InvalidOperationException
|
||||
{
|
||||
public readonly int code;
|
||||
|
||||
public GitException(int code, string errors) : base(errors)
|
||||
{
|
||||
this.code = code;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/Versioning/GitException.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Versioning/GitException.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d375e209fd14fc5bc2f3dc3c78ac574
|
||||
timeCreated: 1587490750
|
||||
27
dist/default-build-script/Assets/Editor/Versioning/VersionApplicator.cs
vendored
Normal file
27
dist/default-build-script/Assets/Editor/Versioning/VersionApplicator.cs
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public class VersionApplicator
|
||||
{
|
||||
public static void SetVersion(string version)
|
||||
{
|
||||
if (version == "none") {
|
||||
return;
|
||||
}
|
||||
|
||||
Apply(version);
|
||||
}
|
||||
|
||||
public static void SetAndroidVersionCode(string androidVersionCode) {
|
||||
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
|
||||
}
|
||||
|
||||
static void Apply(string version)
|
||||
{
|
||||
PlayerSettings.bundleVersion = version;
|
||||
PlayerSettings.macOS.buildNumber = version;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/Versioning/VersionApplicator.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Versioning/VersionApplicator.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30483367ddc84699a0da377ccb93769a
|
||||
timeCreated: 1587504315
|
||||
10
dist/default-build-script/Assets/Editor/Versioning/VersionGenerator.cs
vendored
Normal file
10
dist/default-build-script/Assets/Editor/Versioning/VersionGenerator.cs
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace UnityBuilderAction.Versioning
|
||||
{
|
||||
public static class VersionGenerator
|
||||
{
|
||||
public static string Generate()
|
||||
{
|
||||
return Git.GenerateSemanticCommitVersion();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
dist/default-build-script/Assets/Editor/Versioning/VersionGenerator.cs.meta
vendored
Normal file
3
dist/default-build-script/Assets/Editor/Versioning/VersionGenerator.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9892e03ae8314b7eacd793c8002de007
|
||||
timeCreated: 1587490842
|
||||
51
dist/default-build-script/Packages/manifest.json
vendored
Normal file
51
dist/default-build-script/Packages/manifest.json
vendored
Normal file
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.ads": "2.0.8",
|
||||
"com.unity.analytics": "3.3.2",
|
||||
"com.unity.collab-proxy": "1.2.16",
|
||||
"com.unity.ext.nunit": "1.0.0",
|
||||
"com.unity.ide.rider": "1.1.0",
|
||||
"com.unity.ide.vscode": "1.1.2",
|
||||
"com.unity.multiplayer-hlapi": "1.0.2",
|
||||
"com.unity.package-manager-ui": "2.2.0",
|
||||
"com.unity.purchasing": "2.0.6",
|
||||
"com.unity.test-framework": "1.0.13",
|
||||
"com.unity.textmeshpro": "2.0.1",
|
||||
"com.unity.timeline": "1.1.0",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.xr.legacyinputhelpers": "2.0.2",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
19
dist/default-build-script/ProjectSettings/AudioManager.asset
vendored
Normal file
19
dist/default-build-script/ProjectSettings/AudioManager.asset
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!11 &1
|
||||
AudioManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Volume: 1
|
||||
Rolloff Scale: 1
|
||||
Doppler Factor: 1
|
||||
Default Speaker Mode: 2
|
||||
m_SampleRate: 0
|
||||
m_DSPBufferSize: 1024
|
||||
m_VirtualVoiceCount: 512
|
||||
m_RealVoiceCount: 32
|
||||
m_SpatializerPlugin:
|
||||
m_AmbisonicDecoderPlugin:
|
||||
m_DisableAudio: 0
|
||||
m_VirtualizeEffects: 1
|
||||
m_RequestedDSPBufferSize: 0
|
||||
6
dist/default-build-script/ProjectSettings/ClusterInputManager.asset
vendored
Normal file
6
dist/default-build-script/ProjectSettings/ClusterInputManager.asset
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!236 &1
|
||||
ClusterInputManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Inputs: []
|
||||
35
dist/default-build-script/ProjectSettings/DynamicsManager.asset
vendored
Normal file
35
dist/default-build-script/ProjectSettings/DynamicsManager.asset
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!55 &1
|
||||
PhysicsManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 13
|
||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
m_DefaultSolverVelocityIterations: 1
|
||||
m_QueriesHitBackfaces: 0
|
||||
m_QueriesHitTriggers: 1
|
||||
m_EnableAdaptiveForce: 0
|
||||
m_ClothInterCollisionDistance: 0.1
|
||||
m_ClothInterCollisionStiffness: 0.2
|
||||
m_ContactsGeneration: 1
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_AutoSimulation: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 0
|
||||
m_ClothInterCollisionSettingsToggle: 0
|
||||
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||
m_ContactPairsMode: 0
|
||||
m_BroadphaseType: 0
|
||||
m_WorldBounds:
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 250, y: 250, z: 250}
|
||||
m_WorldSubdivisions: 8
|
||||
m_FrictionType: 0
|
||||
m_EnableEnhancedDeterminism: 0
|
||||
m_EnableUnifiedHeightmaps: 1
|
||||
m_DefaultMaxAngularSpeed: 50
|
||||
8
dist/default-build-script/ProjectSettings/EditorBuildSettings.asset
vendored
Normal file
8
dist/default-build-script/ProjectSettings/EditorBuildSettings.asset
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1045 &1
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes: []
|
||||
m_configObjects: {}
|
||||
26
dist/default-build-script/ProjectSettings/EditorSettings.asset
vendored
Normal file
26
dist/default-build-script/ProjectSettings/EditorSettings.asset
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!159 &1
|
||||
EditorSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 8
|
||||
m_ExternalVersionControlSupport: Hidden Meta Files
|
||||
m_SerializationMode: 2
|
||||
m_LineEndingsForNewScripts: 2
|
||||
m_DefaultBehaviorMode: 0
|
||||
m_PrefabRegularEnvironment: {fileID: 0}
|
||||
m_PrefabUIEnvironment: {fileID: 0}
|
||||
m_SpritePackerMode: 0
|
||||
m_SpritePackerPaddingPower: 1
|
||||
m_EtcTextureCompressorBehavior: 1
|
||||
m_EtcTextureFastCompressor: 1
|
||||
m_EtcTextureNormalCompressor: 2
|
||||
m_EtcTextureBestCompressor: 4
|
||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
|
||||
m_ProjectGenerationRootNamespace:
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
m_EnableTextureStreamingInEditMode: 1
|
||||
m_EnableTextureStreamingInPlayMode: 1
|
||||
m_AsyncShaderCompilation: 1
|
||||
m_ShowLightmapResolutionOverlay: 1
|
||||
63
dist/default-build-script/ProjectSettings/GraphicsSettings.asset
vendored
Normal file
63
dist/default-build-script/ProjectSettings/GraphicsSettings.asset
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!30 &1
|
||||
GraphicsSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 12
|
||||
m_Deferred:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_DeferredReflections:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ScreenSpaceShadows:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LegacyDeferred:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_DepthNormals:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_MotionVectors:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LightHalo:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LensFlare:
|
||||
m_Mode: 1
|
||||
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_AlwaysIncludedShaders:
|
||||
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
m_CustomRenderPipeline: {fileID: 0}
|
||||
m_TransparencySortMode: 0
|
||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||
m_DefaultRenderingPath: 1
|
||||
m_DefaultMobileRenderingPath: 1
|
||||
m_TierSettings: []
|
||||
m_LightmapStripping: 0
|
||||
m_FogStripping: 0
|
||||
m_InstancingStripping: 0
|
||||
m_LightmapKeepPlain: 1
|
||||
m_LightmapKeepDirCombined: 1
|
||||
m_LightmapKeepDynamicPlain: 1
|
||||
m_LightmapKeepDynamicDirCombined: 1
|
||||
m_LightmapKeepShadowMask: 1
|
||||
m_LightmapKeepSubtractive: 1
|
||||
m_FogKeepLinear: 1
|
||||
m_FogKeepExp: 1
|
||||
m_FogKeepExp2: 1
|
||||
m_AlbedoSwatchInfos: []
|
||||
m_LightsUseLinearIntensity: 0
|
||||
m_LightsUseColorTemperature: 0
|
||||
m_LogWhenShaderIsCompiled: 0
|
||||
295
dist/default-build-script/ProjectSettings/InputManager.asset
vendored
Normal file
295
dist/default-build-script/ProjectSettings/InputManager.asset
vendored
Normal file
@@ -0,0 +1,295 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!13 &1
|
||||
InputManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Axes:
|
||||
- serializedVersion: 3
|
||||
m_Name: Horizontal
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: left
|
||||
positiveButton: right
|
||||
altNegativeButton: a
|
||||
altPositiveButton: d
|
||||
gravity: 3
|
||||
dead: 0.001
|
||||
sensitivity: 3
|
||||
snap: 1
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Vertical
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: down
|
||||
positiveButton: up
|
||||
altNegativeButton: s
|
||||
altPositiveButton: w
|
||||
gravity: 3
|
||||
dead: 0.001
|
||||
sensitivity: 3
|
||||
snap: 1
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Fire1
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left ctrl
|
||||
altNegativeButton:
|
||||
altPositiveButton: mouse 0
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Fire2
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left alt
|
||||
altNegativeButton:
|
||||
altPositiveButton: mouse 1
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Fire3
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left shift
|
||||
altNegativeButton:
|
||||
altPositiveButton: mouse 2
|
||||
gravity: 1000
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91
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56
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56
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618
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shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 15
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 1
|
||||
textureQuality: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 0
|
||||
lodBias: 0.3
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 0
|
||||
lodBias: 0.4
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 16
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Medium
|
||||
pixelLightCount: 1
|
||||
shadows: 1
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 64
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 256
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
pixelLightCount: 3
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 70
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
BJM: 5
|
||||
Lumin: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
||||
43
dist/default-build-script/ProjectSettings/TagManager.asset
vendored
Normal file
43
dist/default-build-script/ProjectSettings/TagManager.asset
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
9
dist/default-build-script/ProjectSettings/TimeManager.asset
vendored
Normal file
9
dist/default-build-script/ProjectSettings/TimeManager.asset
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
34
dist/default-build-script/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
34
dist/default-build-script/ProjectSettings/UnityConnectSettings.asset
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
||||
11
dist/default-build-script/ProjectSettings/VFXManager.asset
vendored
Normal file
11
dist/default-build-script/ProjectSettings/VFXManager.asset
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
||||
10
dist/default-build-script/ProjectSettings/XRSettings.asset
vendored
Normal file
10
dist/default-build-script/ProjectSettings/XRSettings.asset
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
20
dist/default-build-script/default-build-script.sln
vendored
Normal file
20
dist/default-build-script/default-build-script.sln
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
3
dist/default-build-script/default-build-script.sln.DotSettings
vendored
Normal file
3
dist/default-build-script/default-build-script.sln.DotSettings
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
32
dist/entrypoint.sh
vendored
Executable file
32
dist/entrypoint.sh
vendored
Executable file
@@ -0,0 +1,32 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Run steps
|
||||
#
|
||||
|
||||
source /steps/activate.sh
|
||||
source /steps/build.sh
|
||||
source /steps/return_license.sh
|
||||
|
||||
#
|
||||
# Instructions for debugging
|
||||
#
|
||||
|
||||
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Failure #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
echo "Please note that the exit code is not very descriptive."
|
||||
echo "Most likely it will not help you solve the issue."
|
||||
echo ""
|
||||
echo "To find the reason for failure: please search for errors in the log above."
|
||||
echo ""
|
||||
fi;
|
||||
|
||||
#
|
||||
# Exit with code from the build step.
|
||||
#
|
||||
|
||||
exit $BUILD_EXIT_CODE
|
||||
39
dist/exec-child.js
vendored
Normal file
39
dist/exec-child.js
vendored
Normal file
@@ -0,0 +1,39 @@
|
||||
if (require.main !== module) {
|
||||
throw new Error('This file should not be required');
|
||||
}
|
||||
|
||||
var childProcess = require('child_process');
|
||||
var fs = require('fs');
|
||||
|
||||
var paramFilePath = process.argv[2];
|
||||
|
||||
var serializedParams = fs.readFileSync(paramFilePath, 'utf8');
|
||||
var params = JSON.parse(serializedParams);
|
||||
|
||||
var cmd = params.command;
|
||||
var execOptions = params.execOptions;
|
||||
var pipe = params.pipe;
|
||||
var stdoutFile = params.stdoutFile;
|
||||
var stderrFile = params.stderrFile;
|
||||
|
||||
var c = childProcess.exec(cmd, execOptions, function (err) {
|
||||
if (!err) {
|
||||
process.exitCode = 0;
|
||||
} else if (err.code === undefined) {
|
||||
process.exitCode = 1;
|
||||
} else {
|
||||
process.exitCode = err.code;
|
||||
}
|
||||
});
|
||||
|
||||
var stdoutStream = fs.createWriteStream(stdoutFile);
|
||||
var stderrStream = fs.createWriteStream(stderrFile);
|
||||
|
||||
c.stdout.pipe(stdoutStream);
|
||||
c.stderr.pipe(stderrStream);
|
||||
c.stdout.pipe(process.stdout);
|
||||
c.stderr.pipe(process.stderr);
|
||||
|
||||
if (pipe) {
|
||||
c.stdin.end(pipe);
|
||||
}
|
||||
168188
dist/index.js
generated
vendored
Normal file
168188
dist/index.js
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
1
dist/index.js.map
generated
vendored
Normal file
1
dist/index.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
2742
dist/licenses.txt
generated
vendored
Normal file
2742
dist/licenses.txt
generated
vendored
Normal file
File diff suppressed because it is too large
Load Diff
3910
dist/sourcemap-register.js
generated
vendored
Normal file
3910
dist/sourcemap-register.js
generated
vendored
Normal file
File diff suppressed because it is too large
Load Diff
103
dist/steps/activate.sh
vendored
Executable file
103
dist/steps/activate.sh
vendored
Executable file
@@ -0,0 +1,103 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
#
|
||||
# This will activate Unity, using a license file
|
||||
#
|
||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
|
||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||
#
|
||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||
echo "Requesting activation (personal license)"
|
||||
|
||||
# Set the license file path
|
||||
FILE_PATH=UnityLicenseFile.ulf
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||
# Copy license file from Github variables
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
|
||||
# Copy license file from file system
|
||||
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
|
||||
fi
|
||||
|
||||
# Activate license
|
||||
ACTIVATION_OUTPUT=$(unity-editor \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $FILE_PATH)
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# The exit code for personal activation is always 1;
|
||||
# Determine whether activation was successful.
|
||||
#
|
||||
# Successful output should include the following:
|
||||
#
|
||||
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
|
||||
#
|
||||
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
|
||||
|
||||
# Set exit code to 0 if activation was successful
|
||||
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
|
||||
UNITY_EXIT_CODE=0
|
||||
fi;
|
||||
|
||||
# Remove license file
|
||||
rm -f $FILE_PATH
|
||||
|
||||
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the activating process.
|
||||
#
|
||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||
#
|
||||
echo "Requesting activation (professional license)"
|
||||
|
||||
# Activate license
|
||||
unity-editor \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
else
|
||||
#
|
||||
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||
#
|
||||
# This will exit since no activation strategies could be matched.
|
||||
#
|
||||
echo "License activation strategy could not be determined."
|
||||
echo ""
|
||||
echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
|
||||
echo "details on how to set up one of the possible activation strategies."
|
||||
|
||||
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
|
||||
exit 1;
|
||||
|
||||
fi
|
||||
|
||||
#
|
||||
# Display information about the result
|
||||
#
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
# Activation was a success
|
||||
echo "Activation complete."
|
||||
else
|
||||
# Activation failed so exit with the code from the license verification step
|
||||
echo "Unclassified error occured while trying to activate license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
exit $UNITY_EXIT_CODE
|
||||
fi
|
||||
156
dist/steps/build.sh
vendored
Executable file
156
dist/steps/build.sh
vendored
Executable file
@@ -0,0 +1,156 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
# Set project path
|
||||
#
|
||||
|
||||
UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
|
||||
echo "Using project path \"$UNITY_PROJECT_PATH\"."
|
||||
|
||||
#
|
||||
# Display the name for the build, doubles as the output name
|
||||
#
|
||||
|
||||
echo "Using build name \"$BUILD_NAME\"."
|
||||
|
||||
#
|
||||
# Display the build's target platform;
|
||||
#
|
||||
|
||||
echo "Using build target \"$BUILD_TARGET\"."
|
||||
|
||||
#
|
||||
# Display build path and file
|
||||
#
|
||||
|
||||
echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"."
|
||||
BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH"
|
||||
CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE"
|
||||
|
||||
#
|
||||
# Set the build method, must reference one of:
|
||||
#
|
||||
# - <NamespaceName.ClassName.MethodName>
|
||||
# - <ClassName.MethodName>
|
||||
#
|
||||
# For example: `BuildCommand.PerformBuild`
|
||||
#
|
||||
# The method must be declared static and placed in project/Assets/Editor
|
||||
#
|
||||
|
||||
if [ -z "$BUILD_METHOD" ]; then
|
||||
# User has not provided their own build command.
|
||||
#
|
||||
# Use the script from this action which builds the scenes that are enabled in
|
||||
# the project.
|
||||
#
|
||||
echo "Using built-in build method."
|
||||
# Create Editor directory if it does not exist
|
||||
mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Copy the build script of Unity Builder action
|
||||
cp -R "/UnityBuilderAction/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
# Set the Build method to that of UnityBuilder Action
|
||||
BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
||||
# Verify recursive paths
|
||||
ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
|
||||
#
|
||||
else
|
||||
# User has provided their own build method.
|
||||
# Assume they also bring their own script.
|
||||
#
|
||||
echo "Using build method \"$BUILD_METHOD\"."
|
||||
#
|
||||
fi
|
||||
|
||||
#
|
||||
# Create Android keystore, if needed
|
||||
#
|
||||
if [[ -z $ANDROID_KEYSTORE_NAME || -z $ANDROID_KEYSTORE_BASE64 ]]; then
|
||||
echo "Not creating Android keystore."
|
||||
else
|
||||
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
|
||||
echo "Created Android keystore."
|
||||
fi
|
||||
|
||||
#
|
||||
# Display custom parameters
|
||||
#
|
||||
echo "Using custom parameters $CUSTOM_PARAMETERS."
|
||||
|
||||
# The build specification below may require Unity 2019.2.11f1 or later (not tested below).
|
||||
# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
|
||||
|
||||
#
|
||||
# Build info
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Current build dir #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
echo "Creating \"$BUILD_PATH_FULL\" if it does not exist."
|
||||
mkdir -p "$BUILD_PATH_FULL"
|
||||
ls -alh "$BUILD_PATH_FULL"
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Project directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh $UNITY_PROJECT_PATH
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Building platform #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
unity-editor \
|
||||
-nographics \
|
||||
-logfile /dev/stdout \
|
||||
-quit \
|
||||
-customBuildName "$BUILD_NAME" \
|
||||
-projectPath "$UNITY_PROJECT_PATH" \
|
||||
-buildTarget "$BUILD_TARGET" \
|
||||
-customBuildTarget "$BUILD_TARGET" \
|
||||
-customBuildPath "$CUSTOM_BUILD_PATH" \
|
||||
-executeMethod "$BUILD_METHOD" \
|
||||
-buildVersion "$VERSION" \
|
||||
-androidVersionCode "$ANDROID_VERSION_CODE" \
|
||||
-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
|
||||
-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
|
||||
-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
|
||||
-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
|
||||
$CUSTOM_PARAMETERS
|
||||
|
||||
# Catch exit code
|
||||
BUILD_EXIT_CODE=$?
|
||||
|
||||
# Display results
|
||||
if [ $BUILD_EXIT_CODE -eq 0 ]; then
|
||||
echo "Build succeeded";
|
||||
else
|
||||
echo "Build failed, with exit code $BUILD_EXIT_CODE";
|
||||
fi
|
||||
|
||||
# Add permissions to make app runnable
|
||||
if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then
|
||||
ADD_PERMISSIONS_PATH=$BUILD_PATH_FULL/StandaloneOSX.app/Contents/MacOS/*
|
||||
echo "Making the following path executable: $ADD_PERMISSIONS_PATH"
|
||||
chmod +x $ADD_PERMISSIONS_PATH
|
||||
fi
|
||||
|
||||
#
|
||||
# Results
|
||||
#
|
||||
|
||||
echo ""
|
||||
echo "###########################"
|
||||
echo "# Build directory #"
|
||||
echo "###########################"
|
||||
echo ""
|
||||
|
||||
ls -alh "$BUILD_PATH_FULL"
|
||||
14
dist/steps/return_license.sh
vendored
Executable file
14
dist/steps/return_license.sh
vendored
Executable file
@@ -0,0 +1,14 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [[ -n "$UNITY_SERIAL" ]]; then
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
unity-editor \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-returnlicense
|
||||
fi
|
||||
Reference in New Issue
Block a user