Cloud Runner Develop - 1.0 R.C 1 (#437)

Release Candidate changeset 1 - For 1.0 Cloud Runner
This commit is contained in:
Frostebite
2022-11-07 20:41:00 +00:00
committed by GitHub
parent 96555a0945
commit 4cca069ebb
76 changed files with 5325 additions and 2023 deletions

View File

@@ -1,32 +1,31 @@
import CloudRunnerLogger from '../services/cloud-runner-logger';
import { CloudRunnerFolders } from '../services/cloud-runner-folders';
import { CloudRunnerStepState } from '../cloud-runner-step-state';
import { CustomWorkflow } from './custom-workflow';
import { WorkflowInterface } from './workflow-interface';
import * as core from '@actions/core';
import { CloudRunnerBuildCommandProcessor } from '../services/cloud-runner-build-command-process';
import { CloudRunnerCustomHooks } from '../services/cloud-runner-custom-hooks';
import path from 'path';
import CloudRunner from '../cloud-runner';
import CloudRunnerOptions from '../cloud-runner-options';
import { CloudRunnerCustomSteps } from '../services/cloud-runner-custom-steps';
export class BuildAutomationWorkflow implements WorkflowInterface {
async run(cloudRunnerStepState: CloudRunnerStepState) {
try {
return await BuildAutomationWorkflow.standardBuildAutomation(cloudRunnerStepState.image);
return await BuildAutomationWorkflow.standardBuildAutomation(cloudRunnerStepState.image, cloudRunnerStepState);
} catch (error) {
throw error;
}
}
private static async standardBuildAutomation(baseImage: any) {
private static async standardBuildAutomation(baseImage: any, cloudRunnerStepState: CloudRunnerStepState) {
// TODO accept post and pre build steps as yaml files in the repo
try {
CloudRunnerLogger.log(`Cloud Runner is running standard build automation`);
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('pre build steps');
let output = '';
if (CloudRunner.buildParameters.preBuildSteps !== '') {
output += await CustomWorkflow.runCustomJob(CloudRunner.buildParameters.preBuildSteps);
}
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
output += await CloudRunnerCustomSteps.RunPreBuildSteps(cloudRunnerStepState);
CloudRunnerLogger.logWithTime('Configurable pre build step(s) time');
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('build');
@@ -34,23 +33,19 @@ export class BuildAutomationWorkflow implements WorkflowInterface {
CloudRunnerLogger.logLine(` `);
CloudRunnerLogger.logLine('Starting build automation job');
output += await CloudRunner.Provider.runTask(
output += await CloudRunner.Provider.runTaskInWorkflow(
CloudRunner.buildParameters.buildGuid,
baseImage.toString(),
BuildAutomationWorkflow.BuildWorkflow,
`/${CloudRunnerFolders.buildVolumeFolder}`,
`/${CloudRunnerFolders.buildVolumeFolder}/`,
CloudRunner.cloudRunnerEnvironmentVariables,
CloudRunner.defaultSecrets,
cloudRunnerStepState.environment,
cloudRunnerStepState.secrets,
);
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
CloudRunnerLogger.logWithTime('Build time');
if (!CloudRunner.buildParameters.isCliMode) core.startGroup('post build steps');
if (CloudRunner.buildParameters.postBuildSteps !== '') {
output += await CustomWorkflow.runCustomJob(CloudRunner.buildParameters.postBuildSteps);
}
if (!CloudRunner.buildParameters.isCliMode) core.endGroup();
output += await CloudRunnerCustomSteps.RunPostBuildSteps(cloudRunnerStepState);
CloudRunnerLogger.logWithTime('Configurable post build step(s) time');
CloudRunnerLogger.log(`Cloud Runner finished running standard build automation`);
@@ -62,62 +57,83 @@ export class BuildAutomationWorkflow implements WorkflowInterface {
}
private static get BuildWorkflow() {
const setupHooks = CloudRunnerBuildCommandProcessor.getHooks(CloudRunner.buildParameters.customJobHooks).filter(
(x) => x.step.includes(`setup`),
const setupHooks = CloudRunnerCustomHooks.getHooks(CloudRunner.buildParameters.customJobHooks).filter((x) =>
x.step.includes(`setup`),
);
const buildHooks = CloudRunnerBuildCommandProcessor.getHooks(CloudRunner.buildParameters.customJobHooks).filter(
(x) => x.step.includes(`build`),
const buildHooks = CloudRunnerCustomHooks.getHooks(CloudRunner.buildParameters.customJobHooks).filter((x) =>
x.step.includes(`build`),
);
const builderPath = CloudRunnerFolders.ToLinuxFolder(
path.join(CloudRunnerFolders.builderPathAbsolute, 'dist', `index.js`),
);
const builderPath = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist', `index.js`).replace(/\\/g, `/`);
return `apt-get update > /dev/null
apt-get install -y tar tree npm git-lfs jq git > /dev/null
npm install -g n > /dev/null
n stable > /dev/null
apt-get install -y curl tar tree npm git-lfs jq git > /dev/null
npm i -g n > /dev/null
n 16.15.1 > /dev/null
npm --version
node --version
${BuildAutomationWorkflow.TreeCommand}
${setupHooks.filter((x) => x.hook.includes(`before`)).map((x) => x.commands) || ' '}
export GITHUB_WORKSPACE="${CloudRunnerFolders.repoPathAbsolute.replace(/\\/g, `/`)}"
export GITHUB_WORKSPACE="${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.repoPathAbsolute)}"
${BuildAutomationWorkflow.setupCommands(builderPath)}
${setupHooks.filter((x) => x.hook.includes(`after`)).map((x) => x.commands) || ' '}
${BuildAutomationWorkflow.TreeCommand}
${buildHooks.filter((x) => x.hook.includes(`before`)).map((x) => x.commands) || ' '}
${BuildAutomationWorkflow.BuildCommands(builderPath, CloudRunner.buildParameters.buildGuid)}
${buildHooks.filter((x) => x.hook.includes(`after`)).map((x) => x.commands) || ' '}`;
${BuildAutomationWorkflow.BuildCommands(builderPath)}
${buildHooks.filter((x) => x.hook.includes(`after`)).map((x) => x.commands) || ' '}
${BuildAutomationWorkflow.TreeCommand}`;
}
private static setupCommands(builderPath) {
return `export GIT_DISCOVERY_ACROSS_FILESYSTEM=1
echo "game ci cloud runner clone"
mkdir -p ${CloudRunnerFolders.builderPathAbsolute.replace(/\\/g, `/`)}
git clone -q -b ${CloudRunner.buildParameters.cloudRunnerBranch} ${
const commands = `mkdir -p ${CloudRunnerFolders.ToLinuxFolder(
CloudRunnerFolders.builderPathAbsolute,
)} && git clone -q -b ${CloudRunner.buildParameters.cloudRunnerBranch} ${
CloudRunnerFolders.unityBuilderRepoUrl
} "${CloudRunnerFolders.builderPathAbsolute.replace(/\\/g, `/`)}"
chmod +x ${builderPath}
echo "game ci cloud runner bootstrap"
node ${builderPath} -m remote-cli`;
} "${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.builderPathAbsolute)}" && chmod +x ${builderPath}`;
const retainedWorkspaceCommands = `if [ -e "${CloudRunnerFolders.ToLinuxFolder(
CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute,
)}" ] && [ -e "${CloudRunnerFolders.ToLinuxFolder(
path.join(CloudRunnerFolders.repoPathAbsolute, `.git`),
)}" ]; then echo "Retained Workspace Already Exists!" ; fi`;
const cloneBuilderCommands = `if [ -e "${CloudRunnerFolders.ToLinuxFolder(
CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute,
)}" ] && [ -e "${CloudRunnerFolders.ToLinuxFolder(
path.join(CloudRunnerFolders.builderPathAbsolute, `.git`),
)}" ]; then echo "Builder Already Exists!"; else ${commands}; fi`;
return `export GIT_DISCOVERY_ACROSS_FILESYSTEM=1
echo "downloading game-ci..."
${retainedWorkspaceCommands}
${cloneBuilderCommands}
echo "bootstrap game ci cloud runner..."
node ${builderPath} -m remote-cli-pre-build`;
}
private static BuildCommands(builderPath, guid) {
const linuxCacheFolder = CloudRunnerFolders.cacheFolderFull.replace(/\\/g, `/`);
private static BuildCommands(builderPath) {
const distFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist');
const ubuntuPlatformsFolder = path.join(CloudRunnerFolders.builderPathAbsolute, 'dist', 'platforms', 'ubuntu');
return `echo "game ci cloud runner init"
mkdir -p ${`${CloudRunnerFolders.projectBuildFolderAbsolute}/build`.replace(/\\/g, `/`)}
cd ${CloudRunnerFolders.projectPathAbsolute}
cp -r "${path.join(distFolder, 'default-build-script').replace(/\\/g, `/`)}" "/UnityBuilderAction"
cp -r "${path.join(ubuntuPlatformsFolder, 'entrypoint.sh').replace(/\\/g, `/`)}" "/entrypoint.sh"
cp -r "${path.join(ubuntuPlatformsFolder, 'steps').replace(/\\/g, `/`)}" "/steps"
return `echo "game ci cloud runner initalized"
mkdir -p ${`${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectBuildFolderAbsolute)}/build`}
cd ${CloudRunnerFolders.ToLinuxFolder(CloudRunnerFolders.projectPathAbsolute)}
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(distFolder, 'default-build-script'))}" "/UnityBuilderAction"
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'entrypoint.sh'))}" "/entrypoint.sh"
cp -r "${CloudRunnerFolders.ToLinuxFolder(path.join(ubuntuPlatformsFolder, 'steps'))}" "/steps"
chmod -R +x "/entrypoint.sh"
chmod -R +x "/steps"
echo "game ci cloud runner start"
echo "game ci start"
/entrypoint.sh
echo "game ci cloud runner push library to cache"
echo "game ci caching results"
chmod +x ${builderPath}
node ${builderPath} -m cache-push --cachePushFrom ${
CloudRunnerFolders.libraryFolderAbsolute
} --artifactName lib-${guid} --cachePushTo ${linuxCacheFolder}/Library
echo "game ci cloud runner push build to cache"
node ${builderPath} -m cache-push --cachePushFrom ${
CloudRunnerFolders.projectBuildFolderAbsolute
} --artifactName build-${guid} --cachePushTo ${`${linuxCacheFolder}/build`.replace(/\\/g, `/`)}`;
node ${builderPath} -m remote-cli-post-build`;
}
private static get TreeCommand(): string {
return CloudRunnerOptions.cloudRunnerDebugTree
? `tree -L 2 ${CloudRunnerFolders.uniqueCloudRunnerJobFolderAbsolute} && tree -L 2 ${CloudRunnerFolders.cacheFolderForCacheKeyFull} && du -h -s /${CloudRunnerFolders.buildVolumeFolder}/ && du -h -s ${CloudRunnerFolders.cacheFolderForAllFull}`
: `#`;
}
}