Cloud Runner Develop - 1.0 R.C 1 (#437)
Release Candidate changeset 1 - For 1.0 Cloud Runner
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96
.github/workflows/cloud-runner-local-pipeline.yml
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96
.github/workflows/cloud-runner-local-pipeline.yml
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name: Cloud Runner Local
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on:
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push: { branches: ['!cloud-runner-develop', '!cloud-runner-preview', '!main'] }
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# push: { branches: [main] }
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# pull_request:
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# paths-ignore:
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# - '.github/**'
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jobs:
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integrationTests:
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name: Integration Tests
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if: github.event.event_type != 'pull_request_target'
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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cloudRunnerCluster:
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- local-docker
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targetPlatform:
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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# steps
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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with:
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lfs: true
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- run: yarn
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- run: yarn run cli --help
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- run: yarn run test-i --detectOpenHandles --forceExit --runInBand
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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PROJECT_PATH: ${{ matrix.projectPath }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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TARGET_PLATFORM: ${{ matrix.targetPlatform }}
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cloudRunnerTests: true
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versioning: None
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CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
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buildTests:
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name: Build Tests
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if: github.event.event_type != 'pull_request_target'
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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cloudRunnerCluster:
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- local-docker
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targetPlatform:
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- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneLinux64 # Build a Linux 64-bit standalone.
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- WebGL # WebGL.
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- iOS # Build an iOS player.
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- Android # Build an Android .apk.
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# - StandaloneWindows # Build a Windows standalone.
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# - WSAPlayer # Build an Windows Store Apps player.
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# - PS4 # Build a PS4 Standalone.
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# - XboxOne # Build a Xbox One Standalone.
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# - tvOS # Build to Apple's tvOS platform.
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# - Switch # Build a Nintendo Switch player
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# steps
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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with:
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lfs: true
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- uses: ./
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id: unity-build
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timeout-minutes: 25
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env:
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CLOUD_RUNNER_BRANCH: ${{ github.ref }}
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CLOUD_RUNNER_DEBUG: true
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CLOUD_RUNNER_DEBUG_TREE: true
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DEBUG: true
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PROJECT_PATH: test-project
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UNITY_VERSION: 2019.3.15f1
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USE_IL2CPP: false
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with:
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cloudRunnerTests: true
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versioning: None
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projectPath: ${{ matrix.projectPath }}
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gitPrivateToken: ${{ secrets.GITHUB_TOKEN }}
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targetPlatform: ${{ matrix.targetPlatform }}
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cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
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- run: |
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mv ./cloud-runner-cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4 build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4
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ls
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- run: yarn run cli -m list-resources
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###########################
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# Upload #
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###########################
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- uses: actions/upload-artifact@v2
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with:
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name: AWS Build (${{ matrix.targetPlatform }})
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path: build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4
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retention-days: 14
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