Feature/support for unity licensing server linux (#468)

* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters

* Test to figure out what the working directory is of current bash script

* Outputting current directory and using $ACTION_FOLDER

* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server

* use awk instead of sed due to http characters breaking syntax

* mkdir for unity config

* Add -p flag to mkdir so parents are also created if missing

* Initial work on returning floating license when using licensing server

* Checking licensing server first for now, since serial is always set

* Parse and save acquired floating license for use for returning after build

* Clean up duplicate commands in activate.sh

* Fixed running string as command, use it as input instead

* Fixed cloud runner tests failing when using a ssh remote.

* Clean up of test files and unnecessary logging

* Moved process of generating services-config.json file from platform specific activate scripts to typescript

* Fixed path
This commit is contained in:
simensan
2022-10-22 18:55:58 +02:00
committed by GitHub
parent 9f79830454
commit 4cb3e593f5
15 changed files with 206 additions and 51 deletions

View File

@@ -1,9 +1,13 @@
import fs from 'fs';
import * as core from '@actions/core';
import { BuildParameters } from '.';
import { SetupMac, SetupWindows } from './platform-setup/';
import ValidateWindows from './platform-validation/validate-windows';
class PlatformSetup {
static async setup(buildParameters: BuildParameters, actionFolder: string) {
PlatformSetup.SetupShared(buildParameters, actionFolder);
switch (process.platform) {
case 'win32':
ValidateWindows.validate(buildParameters);
@@ -16,6 +20,20 @@ class PlatformSetup {
// Add other baseOS's here
}
}
private static SetupShared(buildParameters: BuildParameters, actionFolder: string) {
const servicesConfigPath = `${actionFolder}/unity-config/services-config.json`;
const servicesConfigPathTemplate = `${servicesConfigPath}.template`;
if (!fs.existsSync(servicesConfigPathTemplate)) {
core.error(`Missing services config ${servicesConfigPathTemplate}`);
return;
}
let servicesConfig = fs.readFileSync(servicesConfigPathTemplate).toString();
servicesConfig = servicesConfig.replace('%URL%', buildParameters.unityLicensingServer);
fs.writeFileSync(servicesConfigPath, servicesConfig);
}
}
export default PlatformSetup;