Feature/support for unity licensing server linux (#468)
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters * Test to figure out what the working directory is of current bash script * Outputting current directory and using $ACTION_FOLDER * Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server * use awk instead of sed due to http characters breaking syntax * mkdir for unity config * Add -p flag to mkdir so parents are also created if missing * Initial work on returning floating license when using licensing server * Checking licensing server first for now, since serial is always set * Parse and save acquired floating license for use for returning after build * Clean up duplicate commands in activate.sh * Fixed running string as command, use it as input instead * Fixed cloud runner tests failing when using a ssh remote. * Clean up of test files and unnecessary logging * Moved process of generating services-config.json file from platform specific activate scripts to typescript * Fixed path
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@@ -52,6 +52,7 @@ class SetupMac {
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process.env.ACTION_FOLDER = actionFolder;
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process.env.UNITY_VERSION = buildParameters.editorVersion;
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process.env.UNITY_SERIAL = buildParameters.unitySerial;
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process.env.UNITY_LICENSING_SERVER = buildParameters.unityLicensingServer;
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process.env.PROJECT_PATH = buildParameters.projectPath;
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process.env.BUILD_TARGET = buildParameters.targetPlatform;
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process.env.BUILD_NAME = buildParameters.buildName;
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