Feature/support for unity licensing server linux (#468)

* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters

* Test to figure out what the working directory is of current bash script

* Outputting current directory and using $ACTION_FOLDER

* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server

* use awk instead of sed due to http characters breaking syntax

* mkdir for unity config

* Add -p flag to mkdir so parents are also created if missing

* Initial work on returning floating license when using licensing server

* Checking licensing server first for now, since serial is always set

* Parse and save acquired floating license for use for returning after build

* Clean up duplicate commands in activate.sh

* Fixed running string as command, use it as input instead

* Fixed cloud runner tests failing when using a ssh remote.

* Clean up of test files and unnecessary logging

* Moved process of generating services-config.json file from platform specific activate scripts to typescript

* Fixed path
This commit is contained in:
simensan
2022-10-22 18:55:58 +02:00
committed by GitHub
parent 9f79830454
commit 4cb3e593f5
15 changed files with 206 additions and 51 deletions

View File

@@ -31,6 +31,7 @@ class ImageEnvironmentFactory {
{ name: 'UNITY_EMAIL', value: process.env.UNITY_EMAIL },
{ name: 'UNITY_PASSWORD', value: process.env.UNITY_PASSWORD },
{ name: 'UNITY_SERIAL', value: parameters.unitySerial },
{ name: 'UNITY_LICENSING_SERVER', value: parameters.unityLicensingServer },
{ name: 'UNITY_VERSION', value: parameters.editorVersion },
{ name: 'USYM_UPLOAD_AUTH_TOKEN', value: process.env.USYM_UPLOAD_AUTH_TOKEN },
{ name: 'PROJECT_PATH', value: parameters.projectPath },