Feature/support for unity licensing server linux (#468)
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters * Test to figure out what the working directory is of current bash script * Outputting current directory and using $ACTION_FOLDER * Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server * use awk instead of sed due to http characters breaking syntax * mkdir for unity config * Add -p flag to mkdir so parents are also created if missing * Initial work on returning floating license when using licensing server * Checking licensing server first for now, since serial is always set * Parse and save acquired floating license for use for returning after build * Clean up duplicate commands in activate.sh * Fixed running string as command, use it as input instead * Fixed cloud runner tests failing when using a ssh remote. * Clean up of test files and unnecessary logging * Moved process of generating services-config.json file from platform specific activate scripts to typescript * Fixed path
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@@ -31,6 +31,7 @@ class ImageEnvironmentFactory {
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{ name: 'UNITY_EMAIL', value: process.env.UNITY_EMAIL },
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{ name: 'UNITY_PASSWORD', value: process.env.UNITY_PASSWORD },
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{ name: 'UNITY_SERIAL', value: parameters.unitySerial },
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{ name: 'UNITY_LICENSING_SERVER', value: parameters.unityLicensingServer },
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{ name: 'UNITY_VERSION', value: parameters.editorVersion },
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{ name: 'USYM_UPLOAD_AUTH_TOKEN', value: process.env.USYM_UPLOAD_AUTH_TOKEN },
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{ name: 'PROJECT_PATH', value: parameters.projectPath },
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