Feature/windows upgrades (#588)
- Allow updating container memory and cpu limits for Windows. Previously, they defaulted to 1cpu and 1gb ram which was far too low and it seems docker wouldn't allocate all available resources. Now it will use all available cores and 80% of system memory. - Allow setting docker isolation mode for windows. Defaults to default to ensure behavior doesn't change from prior versions but now you can do stuff like force process mode on non-server versions which grants a performance uplift during runs - Added logic to allow building Android on Windows. Android doesn't support burst when built on Linux, only on Windows and macOS. Thus we need to allow building Android on WIndows due to the major performance benefits of Burst. - Support Windows 2022 and VS2022 by mounting the x64 Visual Studio path in addition to the x86 path to maintain compatibility with VS2019 and older - Attempted fixes for windows builds hanging by killing the regsvr32 process after registering VS dll and using a different method to launch Unity. Unsure if this is a definite fix so I am leaving in several debug calls to print out running processes so we have more data to work with on chasing down this bug. I suspect there's a process that's hanging around that isn't cleaning itself up or is getting into some kind of deadlock situation and needs to be killed. But the changes I've made have seen no hangs on building during docker test workflows when previously there would be at least 3-5 hanging builds.
This commit is contained in:
@@ -40,6 +40,9 @@ class BuildParameters {
|
||||
public androidSdkManagerParameters!: string;
|
||||
public androidExportType!: string;
|
||||
public androidSymbolType!: string;
|
||||
public dockerCpuLimit!: string;
|
||||
public dockerMemoryLimit!: string;
|
||||
public dockerIsolationMode!: string;
|
||||
|
||||
public customParameters!: string;
|
||||
public sshAgent!: string;
|
||||
@@ -116,10 +119,12 @@ class BuildParameters {
|
||||
if (!Input.unitySerial && GitHub.githubInputEnabled) {
|
||||
// No serial was present, so it is a personal license that we need to convert
|
||||
if (!Input.unityLicense) {
|
||||
throw new Error(`Missing Unity License File and no Serial was found. If this
|
||||
throw new Error(
|
||||
`Missing Unity License File and no Serial was found. If this
|
||||
is a personal license, make sure to follow the activation
|
||||
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
|
||||
serial number inside the UNITY_SERIAL GitHub secret.`);
|
||||
serial number inside the UNITY_SERIAL GitHub secret.`,
|
||||
);
|
||||
}
|
||||
unitySerial = this.getSerialFromLicenseFile(Input.unityLicense);
|
||||
} else {
|
||||
@@ -156,6 +161,9 @@ class BuildParameters {
|
||||
sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath,
|
||||
gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
|
||||
chownFilesTo: Input.chownFilesTo,
|
||||
dockerCpuLimit: Input.dockerCpuLimit,
|
||||
dockerMemoryLimit: Input.dockerMemoryLimit,
|
||||
dockerIsolationMode: Input.dockerIsolationMode,
|
||||
providerStrategy: CloudRunnerOptions.providerStrategy,
|
||||
buildPlatform: CloudRunnerOptions.buildPlatform,
|
||||
kubeConfig: CloudRunnerOptions.kubeConfig,
|
||||
|
||||
Reference in New Issue
Block a user