Allow Skipping Activation (#629)
* Add skipActivation functionality * Update packages and fix lint/test issues * Use nullish coalescing operator * Ensure there is enough space for Android test builds
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36
dist/platforms/mac/entrypoint.sh
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36
dist/platforms/mac/entrypoint.sh
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@@ -1,32 +1,40 @@
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#!/usr/bin/env bash
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#
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# Create directories for license activation
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# Perform Activation
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#
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UNITY_LICENSE_PATH="/Library/Application Support/Unity"
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if [ "$SKIP_ACTIVATION" != "true" ]; then
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UNITY_LICENSE_PATH="/Library/Application Support/Unity"
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if [ ! -d "$UNITY_LICENSE_PATH" ]; then
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echo "Creating Unity License Directory"
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sudo mkdir -p "$UNITY_LICENSE_PATH"
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sudo chmod -R 777 "$UNITY_LICENSE_PATH"
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fi;
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if [ ! -d "$UNITY_LICENSE_PATH" ]; then
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echo "Creating Unity License Directory"
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sudo mkdir -p "$UNITY_LICENSE_PATH"
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sudo chmod -R 777 "$UNITY_LICENSE_PATH"
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fi;
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ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
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mkdir -p "$ACTIVATE_LICENSE_PATH"
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ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
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mkdir -p "$ACTIVATE_LICENSE_PATH"
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source $ACTION_FOLDER/platforms/mac/steps/activate.sh
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else
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echo "Skipping activation"
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fi
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#
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# Run steps
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# Run Build
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#
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source $ACTION_FOLDER/platforms/mac/steps/activate.sh
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source $ACTION_FOLDER/platforms/mac/steps/build.sh
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source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
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#
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# Remove license activation directory
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# License Cleanup
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#
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rm -r "$ACTIVATE_LICENSE_PATH"
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if [ "$SKIP_ACTIVATION" != "true" ]; then
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source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
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rm -r "$ACTIVATE_LICENSE_PATH"
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fi
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#
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# Instructions for debugging
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