Switch to version 1 images (#374)

* feat: upgrade to images of version 1 (rolling tag)

* chore: indicate what needs to move out of the input class
This commit is contained in:
Webber Takken
2022-04-03 17:59:14 +02:00
committed by GitHub
parent 1bc7130fea
commit 441be81543
17 changed files with 175 additions and 139 deletions

View File

@@ -7,7 +7,7 @@ class SetupMac {
static unityHubPath = `"/Applications/Unity Hub.app/Contents/MacOS/Unity Hub"`;
public static async setup(buildParameters: BuildParameters, actionFolder: string) {
const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.version}/Unity.app/Contents/MacOS/Unity`;
const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.editorVersion}/Unity.app/Contents/MacOS/Unity`;
// Only install unity if the editor doesn't already exist
if (!fs.existsSync(unityEditorPath)) {
@@ -31,9 +31,9 @@ class SetupMac {
}
private static async installUnity(buildParameters: BuildParameters, silent = false) {
const unityChangeset = await getUnityChangeset(buildParameters.version);
const unityChangeset = await getUnityChangeset(buildParameters.editorVersion);
const command = `${this.unityHubPath} -- --headless install \
--version ${buildParameters.version} \
--version ${buildParameters.editorVersion} \
--changeset ${unityChangeset.changeset} \
--module mac-il2cpp \
--childModules`;
@@ -50,10 +50,10 @@ class SetupMac {
// Need to set environment variables from here because we execute
// the scripts on the host for mac
process.env.ACTION_FOLDER = actionFolder;
process.env.UNITY_VERSION = buildParameters.version;
process.env.UNITY_VERSION = buildParameters.editorVersion;
process.env.UNITY_SERIAL = buildParameters.unitySerial;
process.env.PROJECT_PATH = buildParameters.projectPath;
process.env.BUILD_TARGET = buildParameters.platform;
process.env.BUILD_TARGET = buildParameters.targetPlatform;
process.env.BUILD_NAME = buildParameters.buildName;
process.env.BUILD_PATH = buildParameters.buildPath;
process.env.BUILD_FILE = buildParameters.buildFile;