Initial Support for Windows Based Builds (#305)

* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.

* Add missing newline character

* Add build-tests for windows and a unity project configured to output il2cpp

* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based

* Update dist/platforms/windows/steps/return_license.ps1

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix outdated repository and homepage links in dockerfiles

* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements

* Remove redundant comment

* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.

* Fix action.test.ts to accept windows as a base platform

* Fix camelcase for wsaPlayer

* Switch from add to copy in windows dockerfile

* Change slash direction

* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile

* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD

* Further improve missing email and password error. Remove temppaths being mounted to docker image

* Add debug statement. TODO: Remove these

* Add more debug

* Explicitly pass in unity email to docker run

* Remove debug and fix environment variables for activation/deactivation scripts

* Prevent Unity serial from leaking to console

* Debug folder listings

* More debug print dirs

* fix debug print path

* fix reg export command

* Remove debug directory listings and try setSecret to mask serial

* Update src/model/action.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/image-tag.ts

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Update .github/workflows/build-tests.yml

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command

* Fix test failure due to missing license

* Fix camelCase and duplicate variables

* Fix lint issues and make paths more understandable

* Fix typo in build-tests.yml

* Fix move command in build-tests.yml

* Different method to force move file

* Fix missing quote and backslash

* Pass unity email and password to builder action for windows build tests

* Push serial to windows test builds

* Make windows build tests only run on push to main

Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
This commit is contained in:
AndrewKahr
2022-01-25 13:18:15 -08:00
committed by GitHub
parent 7871734e90
commit 3d0eb0805b
29 changed files with 1610 additions and 162 deletions

View File

@@ -21,6 +21,7 @@ class Docker {
const {
version,
workspace,
unitySerial,
runnerTempPath,
platform,
projectPath,
@@ -43,59 +44,83 @@ class Docker {
chownFilesTo,
} = parameters;
const command = `docker run \
--workdir /github/workspace \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_VERSION="${version}" \
--env USYM_UPLOAD_AUTH_TOKEN \
--env PROJECT_PATH="${projectPath}" \
--env BUILD_TARGET="${platform}" \
--env BUILD_NAME="${buildName}" \
--env BUILD_PATH="${buildPath}" \
--env BUILD_FILE="${buildFile}" \
--env BUILD_METHOD="${buildMethod}" \
--env VERSION="${buildVersion}" \
--env ANDROID_VERSION_CODE="${androidVersionCode}" \
--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE=/github/workspace \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
--volume "${runnerTempPath}/_github_home":"/root" \
--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
--volume "${workspace}":"/github/workspace" \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
${image}`;
const baseOsSpecificArguments = this.getBaseOsSpecificArguments(
process.platform,
workspace,
unitySerial,
runnerTempPath,
sshAgent,
);
await exec(command, undefined, { silent });
const runCommand = `docker run \
--workdir /github/workspace \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_VERSION="${version}" \
--env USYM_UPLOAD_AUTH_TOKEN \
--env PROJECT_PATH="${projectPath}" \
--env BUILD_TARGET="${platform}" \
--env BUILD_NAME="${buildName}" \
--env BUILD_PATH="${buildPath}" \
--env BUILD_FILE="${buildFile}" \
--env BUILD_METHOD="${buildMethod}" \
--env VERSION="${buildVersion}" \
--env ANDROID_VERSION_CODE="${androidVersionCode}" \
--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE=/github/workspace \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
${baseOsSpecificArguments} \
${image}`;
await exec(runCommand, undefined, { silent });
}
static getBaseOsSpecificArguments(baseOs, workspace, unitySerial, runnerTemporaryPath, sshAgent): string {
switch (baseOs) {
case 'linux':
return `--env UNITY_SERIAL \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
--volume "${runnerTemporaryPath}/_github_home":"/root" \
--volume "${runnerTemporaryPath}/_github_workflow":"/github/workflow" \
--volume "${workspace}":"/github/workspace" \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''}`;
case 'win32':
return `--env UNITY_SERIAL="${unitySerial}" \
--volume "${workspace}":"c:/github/workspace" \
--volume "c:/regkeys":"c:/regkeys" \
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio"`;
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
}
return '';
}
}