Initial Support for Windows Based Builds (#305)

* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.

* Add missing newline character

* Add build-tests for windows and a unity project configured to output il2cpp

* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based

* Update dist/platforms/windows/steps/return_license.ps1

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix outdated repository and homepage links in dockerfiles

* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements

* Remove redundant comment

* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.

* Fix action.test.ts to accept windows as a base platform

* Fix camelcase for wsaPlayer

* Switch from add to copy in windows dockerfile

* Change slash direction

* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile

* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD

* Further improve missing email and password error. Remove temppaths being mounted to docker image

* Add debug statement. TODO: Remove these

* Add more debug

* Explicitly pass in unity email to docker run

* Remove debug and fix environment variables for activation/deactivation scripts

* Prevent Unity serial from leaking to console

* Debug folder listings

* More debug print dirs

* fix debug print path

* fix reg export command

* Remove debug directory listings and try setSecret to mask serial

* Update src/model/action.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/docker.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/image-tag.ts

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Update .github/workflows/build-tests.yml

Co-authored-by: David Finol <davidmfinol@gmail.com>

* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command

* Fix test failure due to missing license

* Fix camelCase and duplicate variables

* Fix lint issues and make paths more understandable

* Fix typo in build-tests.yml

* Fix move command in build-tests.yml

* Different method to force move file

* Fix missing quote and backslash

* Pass unity email and password to builder action for windows build tests

* Push serial to windows test builds

* Make windows build tests only run on push to main

Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
This commit is contained in:
AndrewKahr
2022-01-25 13:18:15 -08:00
committed by GitHub
parent 7871734e90
commit 3d0eb0805b
29 changed files with 1610 additions and 162 deletions

438
dist/index.js generated vendored
View File

@@ -35,9 +35,13 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", ({ value: true }));
const core = __importStar(__webpack_require__(42186));
const model_1 = __webpack_require__(41359);
const platform_setup_1 = __importDefault(__webpack_require__(64423));
function run() {
return __awaiter(this, void 0, void 0, function* () {
try {
@@ -59,6 +63,7 @@ function run() {
// default and local case
default:
core.info('Building locally');
platform_setup_1.default.setup(buildParameters);
builtImage = yield model_1.Docker.build({ path: actionFolder, dockerfile, baseImage });
yield model_1.Docker.run(builtImage, Object.assign({ workspace }, buildParameters));
break;
@@ -88,7 +93,7 @@ Object.defineProperty(exports, "__esModule", ({ value: true }));
const path_1 = __importDefault(__webpack_require__(85622));
class Action {
static get supportedPlatforms() {
return ['linux'];
return ['linux', 'win32'];
}
static get isRunningLocally() {
return process.env.RUNNER_WORKSPACE === undefined;
@@ -109,7 +114,15 @@ class Action {
return `${Action.rootFolder}/dist`;
}
static get dockerfile() {
return `${Action.actionFolder}/Dockerfile`;
const currentPlatform = process.platform;
switch (currentPlatform) {
case 'linux':
return `${Action.actionFolder}/platforms/ubuntu/Dockerfile`;
case 'win32':
return `${Action.actionFolder}/platforms/windows/Dockerfile`;
default:
throw new Error(`No Dockerfile for currently unsupported platform: ${currentPlatform}`);
}
}
static get workspace() {
return process.env.GITHUB_WORKSPACE;
@@ -194,6 +207,25 @@ exports.default = AndroidVersioning;
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
@@ -207,6 +239,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", ({ value: true }));
const core = __importStar(__webpack_require__(42186));
const android_versioning_1 = __importDefault(__webpack_require__(43059));
const input_1 = __importDefault(__webpack_require__(91933));
const platform_1 = __importDefault(__webpack_require__(9707));
@@ -220,9 +253,25 @@ class BuildParameters {
const buildVersion = yield versioning_1.default.determineVersion(input_1.default.versioningStrategy, input_1.default.specifiedVersion);
const androidVersionCode = android_versioning_1.default.determineVersionCode(buildVersion, input_1.default.androidVersionCode);
const androidSdkManagerParameters = android_versioning_1.default.determineSdkManagerParameters(input_1.default.androidTargetSdkVersion);
let unitySerial = '';
if (!process.env.UNITY_SERIAL) {
//No serial was present so it is a personal license that we need to convert
if (!process.env.UNITY_LICENSE) {
throw new Error(`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`);
}
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
}
else {
unitySerial = process.env.UNITY_SERIAL;
}
core.setSecret(unitySerial);
return {
version: unityVersion,
customImage: input_1.default.customImage,
unitySerial,
runnerTempPath: process.env.RUNNER_TEMP,
platform: input_1.default.targetPlatform,
projectPath: input_1.default.projectPath,
@@ -263,6 +312,17 @@ class BuildParameters {
}
return filename;
}
static getSerialFromLicenseFile(license) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;
if (startIndex < 0) {
throw new Error(`License File was corrupted, unable to locate serial`);
}
const endIndex = license.indexOf(endKey, startIndex);
// Slice off the first 4 characters as they are garbage values
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
}
}
exports.default = BuildParameters;
@@ -359,61 +419,77 @@ class Docker {
}
static run(image, parameters, silent = false) {
return __awaiter(this, void 0, void 0, function* () {
const { version, workspace, runnerTempPath, platform, projectPath, buildName, buildPath, buildFile, buildMethod, buildVersion, androidVersionCode, androidKeystoreName, androidKeystoreBase64, androidKeystorePass, androidKeyaliasName, androidKeyaliasPass, androidTargetSdkVersion, androidSdkManagerParameters, customParameters, sshAgent, gitPrivateToken, chownFilesTo, } = parameters;
const command = `docker run \
--workdir /github/workspace \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_SERIAL \
--env UNITY_VERSION="${version}" \
--env USYM_UPLOAD_AUTH_TOKEN \
--env PROJECT_PATH="${projectPath}" \
--env BUILD_TARGET="${platform}" \
--env BUILD_NAME="${buildName}" \
--env BUILD_PATH="${buildPath}" \
--env BUILD_FILE="${buildFile}" \
--env BUILD_METHOD="${buildMethod}" \
--env VERSION="${buildVersion}" \
--env ANDROID_VERSION_CODE="${androidVersionCode}" \
--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE=/github/workspace \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
--volume "${runnerTempPath}/_github_home":"/root" \
--volume "${runnerTempPath}/_github_workflow":"/github/workflow" \
--volume "${workspace}":"/github/workspace" \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''} \
${image}`;
yield exec_1.exec(command, undefined, { silent });
const { version, workspace, unitySerial, runnerTempPath, platform, projectPath, buildName, buildPath, buildFile, buildMethod, buildVersion, androidVersionCode, androidKeystoreName, androidKeystoreBase64, androidKeystorePass, androidKeyaliasName, androidKeyaliasPass, androidTargetSdkVersion, androidSdkManagerParameters, customParameters, sshAgent, gitPrivateToken, chownFilesTo, } = parameters;
const baseOsSpecificArguments = this.getBaseOsSpecificArguments(process.platform, workspace, unitySerial, runnerTempPath, sshAgent);
const runCommand = `docker run \
--workdir /github/workspace \
--rm \
--env UNITY_LICENSE \
--env UNITY_LICENSE_FILE \
--env UNITY_EMAIL \
--env UNITY_PASSWORD \
--env UNITY_VERSION="${version}" \
--env USYM_UPLOAD_AUTH_TOKEN \
--env PROJECT_PATH="${projectPath}" \
--env BUILD_TARGET="${platform}" \
--env BUILD_NAME="${buildName}" \
--env BUILD_PATH="${buildPath}" \
--env BUILD_FILE="${buildFile}" \
--env BUILD_METHOD="${buildMethod}" \
--env VERSION="${buildVersion}" \
--env ANDROID_VERSION_CODE="${androidVersionCode}" \
--env ANDROID_KEYSTORE_NAME="${androidKeystoreName}" \
--env ANDROID_KEYSTORE_BASE64="${androidKeystoreBase64}" \
--env ANDROID_KEYSTORE_PASS="${androidKeystorePass}" \
--env ANDROID_KEYALIAS_NAME="${androidKeyaliasName}" \
--env ANDROID_KEYALIAS_PASS="${androidKeyaliasPass}" \
--env ANDROID_TARGET_SDK_VERSION="${androidTargetSdkVersion}" \
--env ANDROID_SDK_MANAGER_PARAMETERS="${androidSdkManagerParameters}" \
--env CUSTOM_PARAMETERS="${customParameters}" \
--env CHOWN_FILES_TO="${chownFilesTo}" \
--env GITHUB_REF \
--env GITHUB_SHA \
--env GITHUB_REPOSITORY \
--env GITHUB_ACTOR \
--env GITHUB_WORKFLOW \
--env GITHUB_HEAD_REF \
--env GITHUB_BASE_REF \
--env GITHUB_EVENT_NAME \
--env GITHUB_WORKSPACE=/github/workspace \
--env GITHUB_ACTION \
--env GITHUB_EVENT_PATH \
--env RUNNER_OS \
--env RUNNER_TOOL_CACHE \
--env RUNNER_TEMP \
--env RUNNER_WORKSPACE \
--env GIT_PRIVATE_TOKEN="${gitPrivateToken}" \
${baseOsSpecificArguments} \
${image}`;
yield exec_1.exec(runCommand, undefined, { silent });
});
}
static getBaseOsSpecificArguments(baseOs, workspace, unitySerial, runnerTemporaryPath, sshAgent) {
switch (baseOs) {
case 'linux':
return `--env UNITY_SERIAL \
${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \
--volume "/var/run/docker.sock":"/var/run/docker.sock" \
--volume "${runnerTemporaryPath}/_github_home":"/root" \
--volume "${runnerTemporaryPath}/_github_workflow":"/github/workflow" \
--volume "${workspace}":"/github/workspace" \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''}`;
case 'win32':
return `--env UNITY_SERIAL="${unitySerial}" \
--volume "${workspace}":"c:/github/workspace" \
--volume "c:/regkeys":"c:/regkeys" \
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
--volume "C:/Program Files (x86)/Windows Kits":"C:/Program Files (x86)/Windows Kits" \
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio"`;
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
}
return '';
}
}
exports.default = Docker;
@@ -487,23 +563,36 @@ class ImageTag {
webgl: 'webgl',
mac: 'mac-mono',
windows: 'windows-mono',
windowsIl2cpp: 'windows-il2cpp',
wsaPlayer: 'universal-windows-platform',
linux: 'base',
linuxIl2cpp: 'linux-il2cpp',
android: 'android',
ios: 'ios',
tvos: 'appletv',
facebook: 'facebook',
};
}
static getTargetPlatformToImageSuffixMap(platform, version) {
const { generic, webgl, mac, windows, linux, linuxIl2cpp, android, ios, facebook } = ImageTag.imageSuffixes;
const { generic, webgl, mac, windows, windowsIl2cpp, wsaPlayer, linux, linuxIl2cpp, android, ios, tvos, facebook, } = ImageTag.imageSuffixes;
const [major, minor] = version.split('.').map((digit) => Number(digit));
// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
switch (platform) {
case platform_1.default.types.StandaloneOSX:
return mac;
case platform_1.default.types.StandaloneWindows:
return windows;
case platform_1.default.types.StandaloneWindows64:
// Can only build windows-il2cpp on a windows based system
if (process.platform === 'win32') {
// Unity versions before 2019.3 do not support il2cpp
if (major >= 2020 || (major === 2019 && minor >= 3)) {
return windowsIl2cpp;
}
else {
throw new Error(`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
If you are trying to build for windows-mono, please use a Linux based OS.`);
}
}
return windows;
case platform_1.default.types.StandaloneLinux64: {
// Unity versions before 2019.3 do not support il2cpp
@@ -519,13 +608,19 @@ class ImageTag {
case platform_1.default.types.WebGL:
return webgl;
case platform_1.default.types.WSAPlayer:
return windows;
if (process.platform !== 'win32') {
throw new Error(`WSAPlayer can only be built on a windows base OS`);
}
return wsaPlayer;
case platform_1.default.types.PS4:
return windows;
case platform_1.default.types.XboxOne:
return windows;
case platform_1.default.types.tvOS:
return windows;
if (process.platform !== 'win32') {
throw new Error(`tvOS can only be built on a windows base OS`);
}
return tvos;
case platform_1.default.types.Switch:
return windows;
// Unsupported
@@ -549,7 +644,15 @@ class ImageTag {
}
}
get tag() {
return `${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
//We check the host os so we know what type of the images we need to pull
switch (process.platform) {
case 'win32':
return `windows-${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
case 'linux':
return `${this.version}-${this.builderPlatform}`.replace(/-+$/, '');
default:
break;
}
}
get image() {
return `${this.repository}/${this.name}`.replace(/^\/+/, '');
@@ -1113,6 +1216,162 @@ class Output {
exports.default = Output;
/***/ }),
/***/ 64423:
/***/ (function(__unused_webpack_module, exports, __webpack_require__) {
"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", ({ value: true }));
const setup_windows_1 = __importDefault(__webpack_require__(37449));
const validate_windows_1 = __importDefault(__webpack_require__(41563));
class PlatformSetup {
static setup(buildParameters) {
return __awaiter(this, void 0, void 0, function* () {
switch (process.platform) {
case 'win32':
validate_windows_1.default.validate(buildParameters);
setup_windows_1.default.setup(buildParameters);
break;
//Add other baseOS's here
}
});
}
}
exports.default = PlatformSetup;
/***/ }),
/***/ 37449:
/***/ (function(__unused_webpack_module, exports, __webpack_require__) {
"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", ({ value: true }));
const exec_1 = __webpack_require__(71514);
const fs_1 = __importDefault(__webpack_require__(35747));
class SetupWindows {
static setup(buildParameters) {
return __awaiter(this, void 0, void 0, function* () {
yield SetupWindows.setupWindowsRun(buildParameters.platform);
});
}
//Setup prerequisite files/folders for a windows-based docker run
static setupWindowsRun(platform, silent = false) {
return __awaiter(this, void 0, void 0, function* () {
if (!fs_1.default.existsSync('c:/regkeys')) {
fs_1.default.mkdirSync('c:/regkeys');
}
switch (platform) {
//These all need the Windows 10 SDK
case 'StandaloneWindows':
case 'StandaloneWindows64':
case 'WSAPlayer':
this.generateWinSDKRegKeys(silent);
break;
}
});
}
static generateWinSDKRegKeys(silent = false) {
return __awaiter(this, void 0, void 0, function* () {
// Export registry keys that point to the location of the windows 10 sdk
const exportWinSDKRegKeysCommand = 'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
yield exec_1.exec(exportWinSDKRegKeysCommand, undefined, { silent });
});
}
}
exports.default = SetupWindows;
/***/ }),
/***/ 41563:
/***/ (function(__unused_webpack_module, exports, __webpack_require__) {
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", ({ value: true }));
const fs_1 = __importDefault(__webpack_require__(35747));
class ValidateWindows {
static validate(buildParameters) {
ValidateWindows.validateWindowsPlatformRequirements(buildParameters.platform);
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
throw new Error(`Unity email and password must be set for Windows based builds to
authenticate the license. Make sure to set them inside UNITY_EMAIL
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
}
}
static validateWindowsPlatformRequirements(platform) {
switch (platform) {
case 'StandaloneWindows':
this.checkForVisualStudio();
this.checkForWin10SDK();
break;
case 'StandaloneWindows64':
this.checkForVisualStudio();
this.checkForWin10SDK();
break;
case 'WSAPlayer':
this.checkForVisualStudio();
this.checkForWin10SDK();
break;
case 'tvOS':
this.checkForVisualStudio();
break;
}
}
static checkForWin10SDK() {
//Check for Windows 10 SDK on runner
const windows10SDKPathExists = fs_1.default.existsSync('C:/Program Files (x86)/Windows Kits');
if (!windows10SDKPathExists) {
throw new Error(`Windows 10 SDK not found in default location. Make sure
the runner has a Windows 10 SDK installed in the default
location.`);
}
}
static checkForVisualStudio() {
//Note: When upgrading to Server 2022, we will need to move to just "program files" since VS will be 64-bit
const visualStudioInstallPathExists = fs_1.default.existsSync('C:/Program Files (x86)/Microsoft Visual Studio');
const visualStudioDataPathExists = fs_1.default.existsSync('C:/ProgramData/Microsoft/VisualStudio');
if (!visualStudioInstallPathExists || !visualStudioDataPathExists) {
throw new Error(`Visual Studio not found at the default location.
Make sure the runner has Visual Studio installed in the
default location`);
}
}
}
exports.default = ValidateWindows;
/***/ }),
/***/ 9707:
@@ -2468,6 +2727,7 @@ class Versioning {
return __awaiter(this, void 0, void 0, function* () {
const numberOfCommitsAsString = yield system_1.default.run('sh', undefined, {
input: Buffer.from('git tag --list --merged HEAD | grep v[0-9]* | wc -l'),
cwd: this.projectPath,
silent: false,
});
const numberOfCommits = Number.parseInt(numberOfCommitsAsString, 10);
@@ -129104,8 +129364,6 @@ module.exports.MaxBufferError = MaxBufferError;
/***/ 47625:
/***/ ((__unused_webpack_module, exports, __webpack_require__) => {
exports.alphasort = alphasort
exports.alphasorti = alphasorti
exports.setopts = setopts
exports.ownProp = ownProp
exports.makeAbs = makeAbs
@@ -129118,17 +129376,14 @@ function ownProp (obj, field) {
return Object.prototype.hasOwnProperty.call(obj, field)
}
var fs = __webpack_require__(35747)
var path = __webpack_require__(85622)
var minimatch = __webpack_require__(83973)
var isAbsolute = __webpack_require__(38714)
var Minimatch = minimatch.Minimatch
function alphasorti (a, b) {
return a.toLowerCase().localeCompare(b.toLowerCase())
}
function alphasort (a, b) {
return a.localeCompare(b)
return a.localeCompare(b, 'en')
}
function setupIgnores (self, options) {
@@ -129187,6 +129442,7 @@ function setopts (self, pattern, options) {
self.stat = !!options.stat
self.noprocess = !!options.noprocess
self.absolute = !!options.absolute
self.fs = options.fs || fs
self.maxLength = options.maxLength || Infinity
self.cache = options.cache || Object.create(null)
@@ -129256,7 +129512,7 @@ function finish (self) {
all = Object.keys(all)
if (!self.nosort)
all = all.sort(self.nocase ? alphasorti : alphasort)
all = all.sort(alphasort)
// at *some* point we statted all of these
if (self.mark) {
@@ -129393,7 +129649,6 @@ function childrenIgnored (self, path) {
module.exports = glob
var fs = __webpack_require__(35747)
var rp = __webpack_require__(46863)
var minimatch = __webpack_require__(83973)
var Minimatch = minimatch.Minimatch
@@ -129404,8 +129659,6 @@ var assert = __webpack_require__(42357)
var isAbsolute = __webpack_require__(38714)
var globSync = __webpack_require__(29010)
var common = __webpack_require__(47625)
var alphasort = common.alphasort
var alphasorti = common.alphasorti
var setopts = common.setopts
var ownProp = common.ownProp
var inflight = __webpack_require__(52492)
@@ -129856,7 +130109,7 @@ Glob.prototype._readdirInGlobStar = function (abs, cb) {
var lstatcb = inflight(lstatkey, lstatcb_)
if (lstatcb)
fs.lstat(abs, lstatcb)
self.fs.lstat(abs, lstatcb)
function lstatcb_ (er, lstat) {
if (er && er.code === 'ENOENT')
@@ -129897,7 +130150,7 @@ Glob.prototype._readdir = function (abs, inGlobStar, cb) {
}
var self = this
fs.readdir(abs, readdirCb(this, abs, cb))
self.fs.readdir(abs, readdirCb(this, abs, cb))
}
function readdirCb (self, abs, cb) {
@@ -130101,13 +130354,13 @@ Glob.prototype._stat = function (f, cb) {
var self = this
var statcb = inflight('stat\0' + abs, lstatcb_)
if (statcb)
fs.lstat(abs, statcb)
self.fs.lstat(abs, statcb)
function lstatcb_ (er, lstat) {
if (lstat && lstat.isSymbolicLink()) {
// If it's a symlink, then treat it as the target, unless
// the target does not exist, then treat it as a file.
return fs.stat(abs, function (er, stat) {
return self.fs.stat(abs, function (er, stat) {
if (er)
self._stat2(f, abs, null, lstat, cb)
else
@@ -130151,7 +130404,6 @@ Glob.prototype._stat2 = function (f, abs, er, stat, cb) {
module.exports = globSync
globSync.GlobSync = GlobSync
var fs = __webpack_require__(35747)
var rp = __webpack_require__(46863)
var minimatch = __webpack_require__(83973)
var Minimatch = minimatch.Minimatch
@@ -130161,8 +130413,6 @@ var path = __webpack_require__(85622)
var assert = __webpack_require__(42357)
var isAbsolute = __webpack_require__(38714)
var common = __webpack_require__(47625)
var alphasort = common.alphasort
var alphasorti = common.alphasorti
var setopts = common.setopts
var ownProp = common.ownProp
var childrenIgnored = common.childrenIgnored
@@ -130398,7 +130648,7 @@ GlobSync.prototype._readdirInGlobStar = function (abs) {
var lstat
var stat
try {
lstat = fs.lstatSync(abs)
lstat = this.fs.lstatSync(abs)
} catch (er) {
if (er.code === 'ENOENT') {
// lstat failed, doesn't exist
@@ -130435,7 +130685,7 @@ GlobSync.prototype._readdir = function (abs, inGlobStar) {
}
try {
return this._readdirEntries(abs, fs.readdirSync(abs))
return this._readdirEntries(abs, this.fs.readdirSync(abs))
} catch (er) {
this._readdirError(abs, er)
return null
@@ -130594,7 +130844,7 @@ GlobSync.prototype._stat = function (f) {
if (!stat) {
var lstat
try {
lstat = fs.lstatSync(abs)
lstat = this.fs.lstatSync(abs)
} catch (er) {
if (er && (er.code === 'ENOENT' || er.code === 'ENOTDIR')) {
this.statCache[abs] = false
@@ -130604,7 +130854,7 @@ GlobSync.prototype._stat = function (f) {
if (lstat && lstat.isSymbolicLink()) {
try {
stat = fs.statSync(abs)
stat = this.fs.statSync(abs)
} catch (er) {
stat = lstat
}
@@ -171451,7 +171701,24 @@ function execSync(cmd, opts, pipe) {
stderrFile: stderrFile,
};
fs.writeFileSync(paramsFile, JSON.stringify(paramsToSerialize), 'utf8');
// Create the files and ensure these are locked down (for read and write) to
// the current user. The main concerns here are:
//
// * If we execute a command which prints sensitive output, then
// stdoutFile/stderrFile must not be readable by other users.
// * paramsFile must not be readable by other users, or else they can read it
// to figure out the path for stdoutFile/stderrFile and create these first
// (locked down to their own access), which will crash exec() when it tries
// to write to the files.
function writeFileLockedDown(filePath, data) {
fs.writeFileSync(filePath, data, {
encoding: 'utf8',
mode: parseInt('600', 8),
});
}
writeFileLockedDown(stdoutFile, '');
writeFileLockedDown(stderrFile, '');
writeFileLockedDown(paramsFile, JSON.stringify(paramsToSerialize));
var execArgs = [
__webpack_require__.ab + "exec-child.js",
@@ -171494,6 +171761,7 @@ function execSync(cmd, opts, pipe) {
}
// No biggie if we can't erase the files now -- they're in a temp dir anyway
// and we locked down permissions (see the note above).
try { common.unlinkSync(paramsFile); } catch (e) {}
try { common.unlinkSync(stderrFile); } catch (e) {}
try { common.unlinkSync(stdoutFile); } catch (e) {}
@@ -197077,7 +197345,7 @@ let fillPool = bytes => {
poolOffset += bytes
}
let random = bytes => {
fillPool(bytes)
fillPool((bytes -= 0))
return pool.subarray(poolOffset - bytes, poolOffset)
}
let customRandom = (alphabet, size, getRandom) => {
@@ -197097,7 +197365,7 @@ let customRandom = (alphabet, size, getRandom) => {
}
let customAlphabet = (alphabet, size) => customRandom(alphabet, size, random)
let nanoid = (size = 21) => {
fillPool(size)
fillPool((size -= 0))
let id = ''
for (let i = poolOffset - size; i < poolOffset; i++) {
id += urlAlphabet[pool[i] & 63]