Run default addressables build conditionally (#231)
* Add asmdef and Addressable content build in the builder * Move asmdef content into its own directory * Mark UnityBuilderAction as Editor-only
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27
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionApplicator.cs
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27
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionApplicator.cs
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using System;
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using UnityEditor;
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namespace UnityBuilderAction.Versioning
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{
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public class VersionApplicator
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{
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public static void SetVersion(string version)
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{
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if (version == "none") {
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return;
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}
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Apply(version);
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}
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public static void SetAndroidVersionCode(string androidVersionCode) {
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PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
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}
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static void Apply(string version)
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{
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PlayerSettings.bundleVersion = version;
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PlayerSettings.macOS.buildNumber = version;
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}
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}
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}
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