Run default addressables build conditionally (#231)
* Add asmdef and Addressable content build in the builder * Move asmdef content into its own directory * Mark UnityBuilderAction as Editor-only
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dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs
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14
dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/GitException.cs
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using System;
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namespace UnityBuilderAction.Versioning
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{
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public class GitException : InvalidOperationException
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{
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public readonly int code;
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public GitException(int code, string errors) : base(errors)
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{
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this.code = code;
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}
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}
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}
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