Run default addressables build conditionally (#231)
* Add asmdef and Addressable content build in the builder * Move asmdef content into its own directory * Mark UnityBuilderAction as Editor-only
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dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef
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dist/default-build-script/Assets/Editor/UnityBuilderAction/UnityBuilderAction.asmdef
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@@ -0,0 +1,23 @@
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{
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"name": "UnityBuilderAction",
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"references": [
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"Unity.Addressables.Editor"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [
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{
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"name": "com.unity.addressables",
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"expression": "1.0.0",
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"define": "USE_ADDRESSABLES"
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}
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],
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"noEngineReferences": false
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}
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