Refactor models to allow for build parameters...
Build parameters have to be parsed because they can no longer be implicitly passed, as they need to be interpreted for detecting extensions.
This commit is contained in:
@@ -1,6 +1,6 @@
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import path from 'path';
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export default class Action {
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class Action {
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static get supportedPlatforms() {
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return ['linux'];
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}
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@@ -44,3 +44,5 @@ export default class Action {
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}
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}
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}
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export default Action;
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38
src/model/build-parameters.js
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38
src/model/build-parameters.js
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@@ -0,0 +1,38 @@
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import Platform from './platform';
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class BuildParameters {
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static create(parameters) {
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const {
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unityVersion,
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targetPlatform,
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projectPath,
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buildName,
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buildsPath,
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buildMethod,
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} = parameters;
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return {
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version: unityVersion,
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platform: targetPlatform,
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projectPath,
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buildName,
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buildPath: `${buildsPath}/${targetPlatform}`,
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buildFile: this.parseBuildFile(buildName, targetPlatform),
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buildMethod,
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};
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}
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static parseBuildFile(filename, platform) {
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if (Platform.isWindows(platform)) {
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return `${filename}.exe`;
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}
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if (Platform.isAndroid(platform)) {
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return `${filename}.apk`;
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}
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return filename;
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}
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}
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export default BuildParameters;
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@@ -1,7 +1,7 @@
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import { exec } from '@actions/exec';
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import ImageTag from './image-tag';
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export default class Docker {
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class Docker {
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static async build(buildParameters, silent = false) {
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const { path, dockerfile, baseImage } = buildParameters;
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const { version, platform } = baseImage;
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@@ -18,8 +18,16 @@ export default class Docker {
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}
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static async run(image, parameters, silent = false) {
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const { workspace, platform, projectPath, buildName, buildsPath, method } = parameters;
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const { version } = image;
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const {
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version,
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workspace,
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platform,
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projectPath,
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buildName,
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buildPath,
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buildFile,
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buildMethod,
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} = parameters;
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const command = `docker run \
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--workdir /github/workspace \
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@@ -32,8 +40,9 @@ export default class Docker {
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--env PROJECT_PATH=${projectPath} \
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--env BUILD_TARGET=${platform} \
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--env BUILD_NAME=${buildName} \
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--env BUILDS_PATH=${buildsPath} \
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--env BUILD_METHOD=${method} \
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--env BUILD_PATH=${buildPath} \
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--env BUILD_FILE=${buildFile} \
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--env BUILD_METHOD=${buildMethod} \
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--env HOME=/github/home \
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--env GITHUB_REF \
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--env GITHUB_SHA \
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@@ -59,3 +68,5 @@ export default class Docker {
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await exec(command, null, { silent });
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}
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}
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export default Docker;
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@@ -1,6 +1,7 @@
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import { has, get, trimEnd, trimStart } from 'lodash-es';
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import Platform from './platform';
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export default class ImageTag {
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class ImageTag {
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constructor(imageProperties) {
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const {
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repository = 'gableroux',
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@@ -13,14 +14,14 @@ export default class ImageTag {
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throw new Error(`Invalid version "${version}".`);
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}
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if (!has(ImageTag.targetPlatformToBuilderPlatformMap, platform)) {
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if (!has(ImageTag.targetPlatformToImageSuffixMap, platform)) {
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throw new Error(`Platform "${platform}" is currently not supported.`);
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}
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const builderPlatform = get(
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ImageTag.targetPlatformToBuilderPlatformMap,
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ImageTag.targetPlatformToImageSuffixMap,
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platform,
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ImageTag.builderPlatforms.generic,
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ImageTag.imageSuffixes.generic,
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);
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Object.assign(this, { repository, name, version, platform, builderPlatform });
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@@ -30,7 +31,7 @@ export default class ImageTag {
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return /^20\d{2}\.\d\.\w{3,4}|3$/;
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}
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static get builderPlatforms() {
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static get imageSuffixes() {
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return {
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generic: '',
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webgl: 'webgl',
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@@ -42,31 +43,31 @@ export default class ImageTag {
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};
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}
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static get targetPlatformToBuilderPlatformMap() {
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const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.builderPlatforms;
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static get targetPlatformToImageSuffixMap() {
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const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.imageSuffixes;
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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return {
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StandaloneOSX: mac,
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StandaloneWindows: windows,
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StandaloneWindows64: windows,
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StandaloneLinux64: windows,
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iOS: ios,
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Android: android,
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WebGL: webgl,
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WSAPlayer: windows,
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PS4: windows,
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XboxOne: windows,
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tvOS: windows,
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Switch: windows,
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[Platform.types.StandaloneOSX]: mac,
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[Platform.types.StandaloneWindows]: windows,
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[Platform.types.StandaloneWindows64]: windows,
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[Platform.types.StandaloneLinux64]: windows,
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[Platform.types.iOS]: ios,
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[Platform.types.Android]: android,
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[Platform.types.WebGL]: webgl,
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[Platform.types.WSAPlayer]: windows,
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[Platform.types.PS4]: windows,
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[Platform.types.XboxOne]: windows,
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[Platform.types.tvOS]: windows,
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[Platform.types.Switch]: windows,
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// Unsupported
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Lumin: windows,
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BJM: windows,
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Stadia: windows,
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Facebook: facebook,
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NoTarget: generic,
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[Platform.types.Lumin]: windows,
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[Platform.types.BJM]: windows,
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[Platform.types.Stadia]: windows,
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[Platform.types.Facebook]: facebook,
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[Platform.types.NoTarget]: generic,
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// Test specific
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Test: generic,
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[Platform.types.Test]: generic,
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};
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}
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@@ -84,3 +85,5 @@ export default class ImageTag {
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return `${image}:${tag}`;
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}
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}
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export default ImageTag;
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@@ -1,22 +1,26 @@
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import Platform from './platform';
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const core = require('@actions/core');
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export default class Input {
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class Input {
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static getFromUser() {
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// Input variables specified in workflows using "with" prop.
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const version = core.getInput('unityVersion');
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const platform = core.getInput('targetPlatform');
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const unityVersion = core.getInput('unityVersion');
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const targetPlatform = core.getInput('targetPlatform') || Platform.default;
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const projectPath = core.getInput('projectPath');
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const buildName = core.getInput('buildName');
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const buildsPath = core.getInput('buildsPath');
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const buildMethod = core.getInput('buildMethod');
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const buildName = core.getInput('buildName') || targetPlatform;
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const buildsPath = core.getInput('buildsPath') || 'build';
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const buildMethod = core.getInput('buildMethod'); // processed in docker file
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return {
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version,
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platform,
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unityVersion,
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targetPlatform,
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projectPath,
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buildName,
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buildsPath,
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method: buildMethod,
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buildMethod,
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};
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}
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}
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export default Input;
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51
src/model/platform.js
Normal file
51
src/model/platform.js
Normal file
@@ -0,0 +1,51 @@
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class Platform {
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static get default() {
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return Platform.types.StandaloneWindows64;
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}
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static get types() {
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return {
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StandaloneOSX: 'StandaloneOSX',
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StandaloneWindows: 'StandaloneWindows',
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StandaloneWindows64: 'StandaloneWindows64',
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StandaloneLinux64: 'StandaloneLinux64',
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iOS: 'iOS',
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Android: 'Android',
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WebGL: 'WebGL',
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WSAPlayer: 'WSAPlayer',
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PS4: 'PS4',
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XboxOne: 'XboxOne',
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tvOS: 'tvOS',
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Switch: 'Switch',
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// Unsupported
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Lumin: 'Lumin',
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BJM: 'BJM',
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Stadia: 'Stadia',
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Facebook: 'Facebook',
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NoTarget: 'NoTarget',
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// Test specific
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Test: 'Test',
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};
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}
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static isWindows(platform) {
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switch (platform) {
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case Platform.types.StandaloneWindows:
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case Platform.types.StandaloneWindows64:
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return true;
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default:
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return false;
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}
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}
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static isAndroid(platform) {
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switch (platform) {
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case Platform.types.Android:
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return true;
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default:
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return false;
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}
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}
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}
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export default Platform;
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