65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace AssetStoreTools.Utility
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{
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internal static class ASDebug
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{
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private enum LogType
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{
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Log,
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Warning,
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Error
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}
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private static bool s_debugModeEnabled = EditorPrefs.GetBool("ASTDebugMode");
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public static bool DebugModeEnabled
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{
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get => s_debugModeEnabled;
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set
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{
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s_debugModeEnabled = value;
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EditorPrefs.SetBool("ASTDebugMode", value);
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}
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}
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public static void Log(object message)
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{
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LogMessage(message, LogType.Log);
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}
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public static void LogWarning(object message)
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{
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LogMessage(message, LogType.Warning);
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}
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public static void LogError(object message)
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{
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LogMessage(message, LogType.Error);
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}
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private static void LogMessage(object message, LogType type)
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{
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if (!DebugModeEnabled)
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return;
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switch (type)
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{
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case LogType.Log:
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Debug.Log(message);
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break;
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case LogType.Warning:
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Debug.LogWarning(message);
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break;
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case LogType.Error:
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Debug.LogError(message);
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break;
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default:
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Debug.Log(message);
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break;
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}
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}
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}
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}
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