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textdecalURP/Packages/com.unity.asset-store-tools/Editor/Uploader/Scripts/Data/PackageUploadResult.cs
Kirill Chikalin a3072a3693 first commit
2024-11-16 13:20:07 +03:00

47 lines
1.5 KiB
C#

using AssetStoreTools.Utility;
using UnityEngine;
namespace AssetStoreTools.Uploader.Data
{
internal class PackageUploadResult
{
public enum UploadStatus
{
Default = 0,
Success = 1,
Fail = 2,
Cancelled = 3,
ResponseTimeout = 4
}
public UploadStatus Status;
public ASError Error;
private PackageUploadResult() { }
public static PackageUploadResult PackageUploadSuccess() => new PackageUploadResult() { Status = UploadStatus.Success };
public static PackageUploadResult PackageUploadFail(ASError e) => new PackageUploadResult() { Status = UploadStatus.Fail, Error = e };
public static PackageUploadResult PackageUploadCancelled() => new PackageUploadResult() { Status = UploadStatus.Cancelled };
public static PackageUploadResult PackageUploadResponseTimeout() => new PackageUploadResult() { Status = UploadStatus.ResponseTimeout };
public static Color GetColorByStatus(UploadStatus status)
{
switch (status)
{
default:
case UploadStatus.Default:
return new Color(0.13f, 0.59f, 0.95f);
case UploadStatus.Success:
return new Color(0f, 0.50f, 0.14f);
case UploadStatus.Cancelled:
return new Color(0.78f, 0.59f, 0f);
case UploadStatus.Fail:
return new Color(0.69f, 0.04f, 0.04f);
}
}
}
}