using AssetStoreTools.Previews.Data; using AssetStoreTools.Previews.UI; using AssetStoreTools.Uploader; using AssetStoreTools.Utility; using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.UI; using System; using UnityEditor; using UnityEngine; namespace AssetStoreTools { internal static class AssetStoreTools { [MenuItem("Tools/Asset Store/Uploader", false, 0)] public static void ShowAssetStoreToolsUploader() { Type inspectorType = Type.GetType("UnityEditor.InspectorWindow,UnityEditor.dll"); var wnd = EditorWindow.GetWindow(inspectorType); wnd.Show(); } [MenuItem("Tools/Asset Store/Validator", false, 1)] public static void ShowAssetStoreToolsValidator() { Type inspectorType = Type.GetType("UnityEditor.InspectorWindow,UnityEditor.dll"); var wnd = EditorWindow.GetWindow(typeof(UploaderWindow), inspectorType); wnd.Show(); } public static void ShowAssetStoreToolsValidator(ValidationSettings settings, ValidationResult result) { ShowAssetStoreToolsValidator(); EditorWindow.GetWindow().Load(settings, result); } [MenuItem("Tools/Asset Store/Preview Generator", false, 2)] public static void ShowAssetStoreToolsPreviewGenerator() { Type inspectorType = Type.GetType("UnityEditor.InspectorWindow,UnityEditor.dll"); var wnd = EditorWindow.GetWindow(inspectorType); wnd.Show(); } public static void ShowAssetStoreToolsPreviewGenerator(PreviewGenerationSettings settings) { ShowAssetStoreToolsPreviewGenerator(); EditorWindow.GetWindow().Load(settings); } [MenuItem("Tools/Asset Store/Publisher Portal", false, 20)] public static void OpenPublisherPortal() { Application.OpenURL("https://publisher.unity.com/"); } [MenuItem("Tools/Asset Store/Submission Guidelines", false, 21)] public static void OpenSubmissionGuidelines() { Application.OpenURL("https://assetstore.unity.com/publishing/submission-guidelines/"); } [MenuItem("Tools/Asset Store/Provide Feedback", false, 22)] public static void OpenFeedback() { Application.OpenURL("https://forum.unity.com/threads/new-asset-store-tools-version-coming-july-20th-2022.1310939/"); } [MenuItem("Tools/Asset Store/Check for Updates", false, 45)] public static void OpenUpdateChecker() { var wnd = EditorWindow.GetWindowWithRect(new Rect(Screen.width / 2, Screen.height / 2, 400, 150), true); wnd.Show(); } [MenuItem("Tools/Asset Store/Settings", false, 50)] public static void OpenSettings() { ASToolsPreferencesProvider.OpenSettings(); } } }