using UnityEngine.Rendering; #if AST_URP_AVAILABLE using UnityEngine.Rendering.Universal; #endif #if AST_HDRP_AVAILABLE using UnityEngine.Rendering.HighDefinition; #endif namespace AssetStoreTools.Previews.Utility { internal static class RenderPipelineUtility { public static RenderPipeline GetCurrentPipeline() { var currentPipelineAsset = GraphicsSettings.currentRenderPipeline; if (currentPipelineAsset == null) return RenderPipeline.BiRP; #if AST_URP_AVAILABLE if (currentPipelineAsset is UniversalRenderPipelineAsset) return RenderPipeline.URP; #endif #if AST_HDRP_AVAILABLE if (currentPipelineAsset is HDRenderPipelineAsset) return RenderPipeline.HDRP; #endif return RenderPipeline.Unknown; } } }