using System; using UnityEngine; namespace AssetStoreTools.Api.Responses { internal class PackageThumbnailResponse : AssetStoreResponse { public Texture2D Thumbnail { get; set; } public PackageThumbnailResponse() : base() { } public PackageThumbnailResponse(Exception e) : base(e) { } public PackageThumbnailResponse(byte[] textureBytes) { try { var tex = new Texture2D(1, 1, TextureFormat.RGBA32, false); var success = tex.LoadImage(textureBytes); if (!success) throw new Exception("Could not retrieve image from the provided texture bytes"); Thumbnail = tex; Success = true; } catch (Exception e) { Success = false; Exception = e; } } } }