using UnityEditor; using UnityEngine; #if UNITY_EDITOR namespace space.chikalin.textdecal.Editor { [CustomEditor(typeof(TextMeshProSpline))] public class TextMeshProSplineGUI : UnityEditor.Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Force Update")) { ((TextMeshProSpline)target).ForceUpdate(); } } } } #endif