using space.chikalin.textdecal; using TMPro; using UnityEngine; public class TextDecalRuntimeInit : MonoBehaviour { // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { gameObject.AddComponent(); } // Update is called once per frame void Update() { gameObject.GetComponent().text = $"{Time.timeSinceLevelLoad:0.000}"; } }