lit shader, refactoring
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@@ -4,7 +4,7 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 1
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m_CurrentQuality: 0
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m_QualitySettings:
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- serializedVersion: 4
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name: Mobile
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@@ -57,10 +57,7 @@ QualitySettings:
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms:
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- Standalone
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- Android
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- iPhone
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excludedTargetPlatforms: []
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- serializedVersion: 4
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name: PC
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pixelLightCount: 2
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@@ -115,7 +112,7 @@ QualitySettings:
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excludedTargetPlatforms: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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Android: 1
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Android: 0
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GameCoreScarlett: 1
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GameCoreXboxOne: 1
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Lumin: 0
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