lit shader, refactoring
This commit is contained in:
11
Assets/TextMesh Pro/Resources/TMP Settings.asset
Executable file → Normal file
11
Assets/TextMesh Pro/Resources/TMP Settings.asset
Executable file → Normal file
@@ -15,7 +15,7 @@ MonoBehaviour:
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assetVersion: 2
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m_TextWrappingMode: 1
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m_enableKerning: 1
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m_ActiveFontFeatures: 00000000
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m_ActiveFontFeatures: 6e72656b
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m_enableExtraPadding: 0
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m_enableTintAllSprites: 0
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m_enableParseEscapeCharacters: 1
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@@ -36,17 +36,14 @@ MonoBehaviour:
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m_fallbackFontAssets: []
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m_matchMaterialPreset: 1
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m_HideSubTextObjects: 0
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m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45,
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type: 2}
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m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, type: 2}
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m_defaultSpriteAssetPath: Sprite Assets/
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m_enableEmojiSupport: 1
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m_MissingCharacterSpriteUnicode: 0
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m_EmojiFallbackTextAssets: []
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m_defaultColorGradientPresetsPath: Color Gradient Presets/
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m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e,
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type: 2}
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m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2}
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m_StyleSheetsResourcePath:
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m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3}
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m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b,
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type: 3}
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m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3}
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m_UseModernHangulLineBreakingRules: 0
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