lit shader, refactoring
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@@ -8,12 +8,12 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: LiberationSans SDF Material
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m_Shader: {fileID: 4800000, guid: 14eb328de4b8eb245bb7cea29e4ac00b, type: 3}
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m_Shader: {fileID: -6465566751694194690, guid: a3d800b099a06e0478fb790c5e79057a, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 1
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -31,6 +31,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FaceTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -43,39 +47,76 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OutlineTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Ambient: 0.5
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- _Bevel: 0.645
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- _BevelAmount: 0
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- _BevelClamp: 0
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- _BevelOffset: -0.051
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- _BevelRoundness: 0
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- _BevelType: 0
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- _BevelWidth: 0
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- _BlendOp: 0
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- _BumpFace: 0.5
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- _BumpOutline: 0.5
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- _BumpScale: 1
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- _CameraFadingEnabled: 0
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- _CameraFarFadeDistance: 2
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- _CameraNearFadeDistance: 1
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- _ColorMask: 15
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- _Cull: 2
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- _CullMode: 0
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- _Cutoff: 0.5
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- _Diffuse: 0.5
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- _DiffusePower: 1
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- _DistortionBlend: 0.5
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- _DistortionEnabled: 0
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- _DistortionStrength: 1
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- _DistortionStrengthScaled: 0
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- _DstBlend: 0
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- _EmissionEnabled: 0
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- _FaceDilate: 0
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- _FaceShininess: 0
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _FlipbookMode: 0
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- _Glossiness: 0.5
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- _GlowInner: 0
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- _GlowOffset: 0.302
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- _GlowOuter: 0.05
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- _GlowPower: 1
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- _GradientScale: 10
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- _LightAngle: 3.1416
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- _LightingEnabled: 1
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- _MaskEdgeSoftness: 0.01
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- _MaskInverse: 0
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- _MaskSoftnessX: 0
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- _MaskSoftnessY: 0
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- _MaskWipeControl: 0.5
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- _Metallic: 0
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- _Mode: 0
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- _OutlineMode: 0
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- _OutlineShininess: 0
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- _OutlineSoftness: 0
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- _OutlineUVSpeedX: 0
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@@ -83,6 +124,8 @@ Material:
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- _OutlineWidth: 0.082
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- _Padding: 0
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- _PerspectiveFilter: 0.875
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- _QueueControl: -1
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- _QueueOffset: 0
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- _Reflectivity: 9.84
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- _ScaleRatioA: 0.9
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- _ScaleRatioB: 0.73125
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@@ -91,7 +134,11 @@ Material:
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- _ScaleY: 1
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- _ShaderFlags: 1
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- _Sharpness: 0
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- _SoftParticlesEnabled: 0
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- _SoftParticlesFarFadeDistance: 1
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- _SoftParticlesNearFadeDistance: 0
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- _SpecularPower: 2
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- _SrcBlend: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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@@ -108,20 +155,35 @@ Material:
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- _VertexOffsetY: 0
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- _WeightBold: 0.75
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- _WeightNormal: 0
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- _ZWrite: 1
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m_Colors:
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _FaceUVSpeed: {r: 0, g: 0, b: 0, a: 0}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _IsoPerimeter: {r: 0, g: 0, b: 0, a: 0}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _MaskEdgeColor: {r: 1, g: 1, b: 1, a: 1}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _OutlineColor1: {r: 0, g: 1, b: 1, a: 1}
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- _OutlineColor2: {r: 0.009433985, g: 0.02534519, b: 1, a: 1}
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- _OutlineColor3: {r: 0, g: 0, b: 0, a: 1}
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- _OutlineOffset1: {r: 0, g: 0, b: 0, a: 0}
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- _OutlineOffset2: {r: 0, g: 0, b: 0, a: 0}
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- _OutlineOffset3: {r: 0, g: 0, b: 0, a: 0}
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- _OutlineUVSpeed: {r: 0, g: 0, b: 0, a: 0}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _Softness: {r: 0, g: 0, b: 0, a: 0}
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- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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- _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &11400000
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11
Assets/TextMesh Pro/Resources/TMP Settings.asset
Executable file → Normal file
11
Assets/TextMesh Pro/Resources/TMP Settings.asset
Executable file → Normal file
@@ -15,7 +15,7 @@ MonoBehaviour:
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assetVersion: 2
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m_TextWrappingMode: 1
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m_enableKerning: 1
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m_ActiveFontFeatures: 00000000
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m_ActiveFontFeatures: 6e72656b
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m_enableExtraPadding: 0
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m_enableTintAllSprites: 0
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m_enableParseEscapeCharacters: 1
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@@ -36,17 +36,14 @@ MonoBehaviour:
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m_fallbackFontAssets: []
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m_matchMaterialPreset: 1
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m_HideSubTextObjects: 0
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m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45,
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type: 2}
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m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, type: 2}
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m_defaultSpriteAssetPath: Sprite Assets/
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m_enableEmojiSupport: 1
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m_MissingCharacterSpriteUnicode: 0
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m_EmojiFallbackTextAssets: []
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m_defaultColorGradientPresetsPath: Color Gradient Presets/
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m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e,
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type: 2}
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m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2}
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m_StyleSheetsResourcePath:
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m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3}
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m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b,
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type: 3}
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m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3}
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m_UseModernHangulLineBreakingRules: 0
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