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|
||||
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||||
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|
||||
|
||||
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||||
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||||
-
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||||
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||||
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|
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||||
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||||
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|
||||
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d813ff809ae82f643bf975031305d541, type: 3}
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m_Name: Check Demo Scenes
|
||||
m_EditorClassIdentifier:
|
||||
HasBeenInitialized: 1
|
||||
Id: 1
|
||||
Title: Check Demo Scenes
|
||||
Description: If your product has content to show off, it should be displayed in
|
||||
a demo scene. Please provide a practical demo with all of your assets set up.
|
||||
If your asset is based on scripting or Editor extensions, please consider adding
|
||||
a demo scene showcasing the asset or showing setup steps in the scene.
|
||||
CategoryInfo:
|
||||
IsFailFilter: 1
|
||||
IsInclusiveFilter: 1
|
||||
AppliesToSubCategories: 1
|
||||
Filter:
|
||||
- 3D
|
||||
- 2D
|
||||
- Animation
|
||||
- Essentials
|
||||
- Templates
|
||||
- VFX
|
||||
ValidationType: 1
|
||||
TestScript: {fileID: 11500000, guid: f844c2dfa4669ff4eacf5591b544edaf, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 115
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packageName: Asset Store Publishing Tools
|
||||
packageVersion: 12.0.1
|
||||
assetPath: Packages/com.unity.asset-store-tools/Editor/Validator/Tests/UnityPackage/Check
|
||||
Demo Scenes.asset
|
||||
uploadId: 724584
|
||||
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|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d813ff809ae82f643bf975031305d541, type: 3}
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m_Name: Check Documentation
|
||||
m_EditorClassIdentifier:
|
||||
HasBeenInitialized: 1
|
||||
Id: 6
|
||||
Title: Check Documentation
|
||||
Description: If your asset contains any code (scripts, shaders) - we ask that you
|
||||
include offline documentation in the format of pdf or rtf with your submission,
|
||||
as it is mandatory for all packages that include scripts or other components
|
||||
that require set up. Your documentation must be organized with a table of contents
|
||||
and numbered, written in English and have no grammar mistakes. Create a setup
|
||||
guide with a step-by-step tutorial (pdf or video), as well as a script reference
|
||||
if users will need to do any coding. If your asset contains art (3D models, sprites)
|
||||
and you used code to set up a demo scene, you may skip this step.
|
||||
CategoryInfo:
|
||||
IsFailFilter: 1
|
||||
IsInclusiveFilter: 1
|
||||
AppliesToSubCategories: 1
|
||||
Filter: []
|
||||
ValidationType: 1
|
||||
TestScript: {fileID: 11500000, guid: 3c8425198983eda4c9b35aa0d59ea33c, type: 3}
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fileFormatVersion: 2
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guid: b03433f7977b29e4ca7e8d76393a6c26
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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||||
serializedVersion: 1
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productId: 115
|
||||
packageName: Asset Store Publishing Tools
|
||||
packageVersion: 12.0.1
|
||||
assetPath: Packages/com.unity.asset-store-tools/Editor/Validator/Tests/UnityPackage/Check
|
||||
Documentation.asset
|
||||
uploadId: 724584
|
||||
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|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
|
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m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d813ff809ae82f643bf975031305d541, type: 3}
|
||||
m_Name: Check Package Size
|
||||
m_EditorClassIdentifier:
|
||||
HasBeenInitialized: 1
|
||||
Id: 30
|
||||
Title: Check Package Size
|
||||
Description: Package submissions should not be more than 6 GB in size
|
||||
CategoryInfo:
|
||||
IsFailFilter: 0
|
||||
IsInclusiveFilter: 0
|
||||
AppliesToSubCategories: 1
|
||||
Filter: []
|
||||
ValidationType: 1
|
||||
TestScript: {fileID: 11500000, guid: a8601b99f4afa5049954f3a2dd5996d6, type: 3}
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||||
fileFormatVersion: 2
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guid: 25721b2d7384e5b4f936cf3b33b80a02
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NativeFormatImporter:
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externalObjects: {}
|
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 115
|
||||
packageName: Asset Store Publishing Tools
|
||||
packageVersion: 12.0.1
|
||||
assetPath: Packages/com.unity.asset-store-tools/Editor/Validator/Tests/UnityPackage/Check
|
||||
Package Size.asset
|
||||
uploadId: 724584
|
||||
@@ -0,0 +1,36 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 0}
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m_Enabled: 1
|
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m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d813ff809ae82f643bf975031305d541, type: 3}
|
||||
m_Name: Check Project Template Assets
|
||||
m_EditorClassIdentifier:
|
||||
HasBeenInitialized: 1
|
||||
Id: 34
|
||||
Title: Check Project Template Assets
|
||||
Description: 'Assets in your package derived from project template assets should
|
||||
be assigned a new GUID and be located under a different path.
|
||||
|
||||
|
||||
This is to
|
||||
minimize the risk of users accidentally overwriting their own assets when importing
|
||||
your package.
|
||||
|
||||
|
||||
Example commonly used asset: ''Assets/Scenes/SampleScene.unity'''
|
||||
CategoryInfo:
|
||||
IsFailFilter: 0
|
||||
IsInclusiveFilter: 1
|
||||
AppliesToSubCategories: 1
|
||||
Filter:
|
||||
- Essentials
|
||||
- Templates
|
||||
ValidationType: 1
|
||||
TestScript: {fileID: 11500000, guid: f02d52a702c712e4e8089f7c2e65bae7, type: 3}
|
||||
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|
||||
fileFormatVersion: 2
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guid: 5392e9de0549574419ff76897d1e0fa1
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NativeFormatImporter:
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externalObjects: {}
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||||
mainObjectFileID: 11400000
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 115
|
||||
packageName: Asset Store Publishing Tools
|
||||
packageVersion: 12.0.1
|
||||
assetPath: Packages/com.unity.asset-store-tools/Editor/Validator/Tests/UnityPackage/Check
|
||||
Project Template Assets.asset
|
||||
uploadId: 724584
|
||||
Reference in New Issue
Block a user